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Clip every draw, preventing any rendering from happening.
Actual behavior:
Disable clipping entirely, allowing every render to render to each pixel.
The comments for SDL_RenderSetClipRect's second parameter say: "A pointer to the rectangle to set as the clip rectangle, or NULL to disable clipping."
This seems to just be a bug, since it internally sets the clip rect to a zero rect when you disable clipping, so the underlying subsystems can't distinguish from an empty rect and clipping disabled.
On 2014-04-19 19:45:14 +0000, (disabled) Jørgen Tjernø wrote:
I'll be fixing this.
On 2014-04-19 20:22:43 +0000, (disabled) Jørgen Tjernø wrote:
This bug report was migrated from our old Bugzilla tracker.
Reported in version: 2.0.3
Reported for operating system, platform: All, All
Comments on the original bug report:
On 2014-04-19 19:44:56 +0000, (disabled) Jørgen Tjernø wrote:
On 2014-04-19 19:45:14 +0000, (disabled) Jørgen Tjernø wrote:
On 2014-04-19 20:22:43 +0000, (disabled) Jørgen Tjernø wrote:
On 2014-04-19 21:48:34 +0000, Sam Lantinga wrote:
The text was updated successfully, but these errors were encountered: