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Bug 985 - Fullscreen doesn't work properly with tiled WM.
Summary: Fullscreen doesn't work properly with tiled WM.
Status: RESOLVED ENDOFLIFE
Alias: None
Product: SDL
Classification: Unclassified
Component: *don't know* (show other bugs)
Version: 1.2.14
Hardware: Other Linux
: P2 major
Assignee: Sam Lantinga
QA Contact: Sam Lantinga
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2010-04-16 01:19 UTC by Marzanna
Modified: 2015-08-25 09:38 UTC (History)
1 user (show)

See Also:


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Description Marzanna 2010-04-16 01:19:46 UTC
In dwm or awesome it's not possible to use fullscreen with resolution other then current X resolution.
Setting other resolution cause black window.
For example:
X resolution: 1280x1024
Game runs in fullscreen in 1280x1024
It doesn't in 800x600 or 1024x768

Tested in Linux and FreeBSD with few games.

It happens with SDL-1.2.14 and doesn't with 1.2.13
I guess, something is broken in 1.2.14.

But fullscreen works properly with twm or in X without WM.
Comment 1 dunric29a 2010-09-09 10:30:34 UTC
I can confirm this bug. Other apps changing screen resolution like xrandr utility from XOrg works well. Only SDL-based apps suffer from the described issue.
Comment 2 Sam Lantinga 2012-01-07 01:27:32 UTC
Does this work with the SDL 1.2 pre-release?
http://www.libsdl.org/tmp/prerelease/SDL
Comment 3 Marzanna 2012-01-12 00:38:34 UTC
1.2.15 is affected too.
It's known bug in dwm community.
I tried patch for dwm. Due to random nature of this bug I need to test more.
Comment 4 Ryan C. Gordon 2015-08-25 09:38:22 UTC
Hello, and sorry if you're getting several copies of this message by email, since we are closing many bugs at once here.

We have decided to mark all SDL 1.2-related bugs as RESOLVED ENDOFLIFE, as we don't intend to work on SDL 1.2 any further, but didn't want to mark a large quantity of bugs as RESOLVED WONTFIX, to clearly show what was left unattended to and make it easily searchable.

Our current focus is on SDL 2.0.

If you are still having problems with an ENDOFLIFE bug, your absolute best option is to move your program to SDL2, as it will likely fix the problem by default, and give you access to modern platforms and tons of super-cool new features.

Failing that, we _will_ accept small patches to fix these issues, and put them in revision control, although we do not intend to do any further official 1.2 releases.

Failing that, please feel free to contact me directly by email (icculus@icculus.org) and we'll try to find some way to help you out of your situation.

Thank you,
--ryan.