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Bug 918 - Touchscreen Bug with ScummVM
Summary: Touchscreen Bug with ScummVM
Status: RESOLVED WONTFIX
Alias: None
Product: SDL
Classification: Unclassified
Component: *don't know* (show other bugs)
Version: HG 2.1
Hardware: x86 Windows 7
: P2 major
Assignee: Ryan C. Gordon
QA Contact: Sam Lantinga
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2009-12-29 16:07 UTC by blubbing.blub
Modified: 2013-05-21 01:11 UTC (History)
1 user (show)

See Also:


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Description blubbing.blub 2009-12-29 16:07:25 UTC
ScummVM doesn't seem to be able to use the Touchscreen of my MID (Viliv
X70) correctly, and since ScummVM uses SDL, they told me to file a bug report here.
Everything works fine in window mode, but if i switch to fullscreen the
mouse pointer sticks in the top left edge.
It happens both in the ScummVM launcher and the Game (Beneath a steel
Sky).
I think it has something to do with the absolute positioning of the cursor
on a touchscreen device.
Comment 1 Sam Lantinga 2010-01-26 21:22:03 UTC
This will probably be resolved by your mouse input revamp, Ryan.
Comment 2 Sam Lantinga 2010-01-26 21:22:39 UTC
Whoops, I merely meant to assign this, not assume it's already fixed. :)
Comment 3 dma 2010-03-21 02:05:42 UTC
I also get this problem on my MID (Umid mbook m1), when using SDL based software like GrafX2, Hatari, or Protrekkr.
Comment 4 Sam Lantinga 2011-01-20 17:34:57 UTC
I believe mouse input has been fixed on Windows, can you retest with the latest snapshot?

Thanks!
Comment 5 dma 2011-07-10 10:11:14 UTC
Sorry, but it still doesn't work.
Comment 6 Sam Lantinga 2013-05-21 01:11:39 UTC
We don't have access to these devices and no way of testing them.  Please feel free to reopen the bug if you have a patch that works for you.