We are currently migrating Bugzilla to GitHub issues.
Any changes made to the bug tracker now will be lost, so please do not post new bugs or make changes to them.
When we're done, all bug URLs will redirect to their equivalent location on the new bug tracker.

Bug 83 - mouse.set_visible + directfb fails
Summary: mouse.set_visible + directfb fails
Status: RESOLVED FIXED
Alias: None
Product: SDL
Classification: Unclassified
Component: video (show other bugs)
Version: HG 1.2
Hardware: x86 Linux
: P2 blocker
Assignee: Sam Lantinga
QA Contact: Sam Lantinga
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2006-01-26 02:08 UTC by Sam Lantinga
Modified: 2006-05-08 01:12 UTC (History)
0 users

See Also:


Attachments

Note You need to log in before you can comment on or make changes to this bug.
Description Sam Lantinga 2006-01-26 02:08:34 UTC
Date: Mon, 17 Nov 2003 04:58:08 -0600
From: Tony Murray <murrant@bvu.edu>
Subject: [SDL] mouse.set_visible + directfb fails

the command pygame.mouse.set_visible(0) does not hide the directfb mouse
pointer when useing SDL_VIDEODRIVER="directfb".

I am not sure if this is an sdl or a pygame problem as I don't know about
either's code.

Don't take my word for it, but I think this is a proper example of how to hide
the mouse with directfb:

  DFBDisplayLayerConfig dlc;
  layer->GetConfiguration( layer, &dlc );
  layer->SetCursorOpacity( layer, 0 );

Tony Murray
Comment 1 Ryan C. Gordon 2006-01-27 11:23:25 UTC
Setting Sam as "QA Contact" on all bugs (even resolved ones) so he'll definitely be in the loop to any further discussion here about SDL.

--ryan.

Comment 2 Sam Lantinga 2006-05-07 17:13:18 UTC
I'd like to get this fixed for SDL 1.2.10 release, if possible.
Comment 3 Sam Lantinga 2006-05-08 01:12:40 UTC
I just tested with SDL in Subversion and the latest version of DirectFB, and this appears to be fixed.