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Bug 774 - crash in sdl_dx5events.c:599 in DX5_CheckInput
Summary: crash in sdl_dx5events.c:599 in DX5_CheckInput
Status: RESOLVED FIXED
Alias: None
Product: SDL
Classification: Unclassified
Component: events (show other bugs)
Version: 1.2.13
Hardware: x86 Other
: P2 normal
Assignee: Ryan C. Gordon
QA Contact: Sam Lantinga
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2009-07-21 13:00 UTC by Albert Zeyer
Modified: 2009-09-23 22:00 UTC (History)
0 users

See Also:


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Description Albert Zeyer 2009-07-21 13:00:56 UTC
I have this crash:

sdl_dx5events.c  	599  DX5_CheckInput(int timeout = <Memory access error>, int processInput = <Memory access error>)
sdl_dx5events.c 	690 	DX5_PumpEvents(void)
sdl_events.c 	374 	SDL_PumpEvents(void)
sdl_events.c 	408 	SDL_WaitEvent(union SDL_Event * event = 0x0063ff44)

See full crash report here:
http://humus.kvalitne.cz/olx_reports/report3/report5.html
Comment 1 Sam Lantinga 2009-09-21 03:42:31 UTC
Can you try SDL from subversion so I can get correct line numbers?
http://www.libsdl.org/tmp/SDL-1.2.zip

What hardware did the end user have?  Did they plug/unplug devices while the game was running?

Thanks!
Comment 2 Albert Zeyer 2009-09-22 11:43:59 UTC
Hi,

The numbers next to the filename are the linenumbers. This should be from the official SDL 1.2.13 release.

Sadly, we don't have any contact information of the user who had this crash (the crash reports come in annonymously) so we cannot really know what he did when this happened.

All information we have are here:
http://humus.kvalitne.cz/olx_reports/report3/report5.html
Comment 3 Sam Lantinga 2009-09-22 23:48:19 UTC
Okay, I see what's going on here, I'll fix this.
Comment 4 Sam Lantinga 2009-09-22 23:57:58 UTC
I believe this is fixed in the latest SDL snapshot:
http://www.libsdl.org/tmp/SDL-1.2.zip

Thanks!
Comment 5 Albert Zeyer 2009-09-23 02:00:16 UTC
Cool, thanks a lot!
Comment 6 Sam Lantinga 2009-09-23 22:00:09 UTC
You're welcome!  Please let me know if you are still having problems!