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Behaviour of ChoosePixelFormat #15

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SDLBugzilla opened this issue Feb 10, 2021 · 0 comments
Closed

Behaviour of ChoosePixelFormat #15

SDLBugzilla opened this issue Feb 10, 2021 · 0 comments
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abandoned Bug has been abandoned for various reasons

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SDLBugzilla commented Feb 10, 2021

This bug report was migrated from our old Bugzilla tracker.

Reported in version: 2.0.0
Reported for operating system, platform: Windows (All), x86

Comments on the original bug report:

On 2006-01-24 02:39:33 +0000, Sam Lantinga wrote:

Date: Sat, 9 Aug 2003 19:41:11 +0200
From: Ignacio Castano castanyo@yahoo.es
Subject: [SDL] Behaviour of ChoosePixelFormat

The wgl's ChoosePixelFormat function uses some kind of euristic to return
the closest match to the given pixel format descriptor, whereas both, the
ARB's ChoosePixelFormat and the glX's ChooseVisual suceed only if they find
a pixel format that matches the given attributes. Since SDL abstract those
details, your apps may have different behaviours depending on the platform
or target machine.

For example, if you request a 32bit pixel format, when only 16bits is
available, wgl will return a 16bit pixel format, while the ARB and glX code
path will fail.

It would be nice to have a consistent behaviour in different targets, and
that can be done replacing wgl's ChoosePixelFormat with your own function. I
can provide such replacement if there's enough interest.

--
Ignacio Castano
castanyo@yahoo.es

On 2006-01-24 02:40:21 +0000, Sam Lantinga wrote:

The following code enumerates the existing pixel formats and returns the
index of the first matching pixel format. Returns 0 if no matching pixel
format available.

static int MyChoosePixelFormat( HDC hdc, const PIXELFORMATDESCRIPTOR *
target ) {

PIXELFORMATDESCRIPTOR pfd;

int format_num = DescribePixelFormat( hdc, 1, sizeof(pfd), NULL );

int format_idx;
for( format_idx = 1; format_idx <= format_num; format_idx++ ) {

if( !DescribePixelFormat( hdc, format_idx, sizeof(pfd), &pfd ) ) {
// error?
continue;
}

if( (pfd.dwFlags & target->dwFlags) != target->dwFlags ) continue;

if( pfd.iPixelType != target->iPixelType ) continue;

if( pfd.cColorBits < target->cColorBits ) continue;
if( pfd.cRedBits < target->cRedBits ) continue;
if( pfd.cGreenBits < target->cGreenBits ) continue;
if( pfd.cBlueBits < target->cBlueBits ) continue;
if( pfd.cAlphaBits < target->cAlphaBits ) continue;
if( pfd.cAccumBits < target->cAccumBits ) continue;
if( pfd.cAccumRedBits < target->cAccumRedBits ) continue;
if( pfd.cAccumGreenBits < target->cAccumGreenBits ) continue;
if( pfd.cAccumBlueBits < target->cAccumBlueBits ) continue;
if( pfd.cAccumAlphaBits < target->cAccumAlphaBits ) continue;
if( pfd.cDepthBits < target->cDepthBits ) continue;
if( pfd.cStencilBits < target->cStencilBits ) continue;

return format_idx;
}

return 0;
};

On 2006-01-27 11:23:23 +0000, Ryan C. Gordon wrote:

Setting Sam as "QA Contact" on all bugs (even resolved ones) so he'll definitely be in the loop to any further discussion here about SDL.

--ryan.

On 2007-07-04 14:42:47 +0000, Sam Lantinga wrote:

At this point, I don't want to introduce a change in 1.2 that would cause an OpenGL context to fail when it didn't previously, even if it makes it more consistent across platforms.

It might be worth making a change like this in 1.3, but we would need to make a more robust pixel format choosing function - one that tries to get a closest match rather than just enforcing a minimum.

On 2007-07-04 23:15:04 +0000, Sam Lantinga wrote:

This is fixed in 1.3 in subversion revision 3150.

On 2014-03-20 00:07:01 +0000, Jānis Rūcis wrote:

Hi,

We're currently having to work around an issue in SDL2 that seems to be directly related to this old bug report. There is still some inconsistent behavior when it comes to handling attributes such as SDL_GL_MULTISAMPLESAMPLES. Requesting an excessive number of samples fails on Linux, but succeeds on Windows resulting in a context below minimum specifications:

Neverball/neverball#49

On 2018-08-06 21:20:18 +0000, Ryan C. Gordon wrote:

Hello, and sorry if you're getting dozens of copies of this message by email.

We are closing out bugs that appear to be abandoned in some form. This can happen for lots of reasons: we couldn't reproduce it, conversation faded out, the bug was noted as fixed in a comment but we forgot to mark it resolved, the report is good but the fix is impractical, we fixed it a long time ago without realizing there was an associated report, etc.

Individually, any of these bugs might have a better resolution (such as WONTFIX or WORKSFORME or INVALID) but we've added a new resolution of ABANDONED to make this easily searchable and make it clear that it's not necessarily unreasonable to revive a given bug report.

So if this bug is still a going concern and you feel it should still be open: please feel free to reopen it! But unless you respond, we'd like to consider these bugs closed, as many of them are several years old and overwhelming our ability to prioritize recent issues.

(please note that hundred of bug reports were sorted through here, so we apologize for any human error. Just reopen the bug in that case!)

Thanks,
--ryan.

@SDLBugzilla SDLBugzilla added bug abandoned Bug has been abandoned for various reasons labels Feb 10, 2021
slouken added a commit that referenced this issue Feb 9, 2023
…pened

This was the callstack:
    frame #3: 0x00000001004e1930 libSDL3.1.0.0.dylib`IOS_AddJoystickDevice(controller=0x0000600003b0c000, accelerometer=SDL_FALSE) at SDL_mfijoystick.m:528:14
    frame #4: 0x00000001004e1a54 libSDL3.1.0.0.dylib`__IOS_JoystickInit_block_invoke(.block_descriptor=0x0000000100547760, note=@"GCControllerDidConnectNotification") at SDL_mfijoystick.m:673:45
    frame #5: 0x000000018601e578 CoreFoundation`__CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 128
    frame #6: 0x00000001860bc074 CoreFoundation`___CFXRegistrationPost_block_invoke + 88
    frame #7: 0x00000001860bbfbc CoreFoundation`_CFXRegistrationPost + 440
    frame #8: 0x0000000185fefbac CoreFoundation`_CFXNotificationPost + 708
    frame #9: 0x0000000186edc72c Foundation`-[NSNotificationCenter postNotificationName:object:userInfo:] + 88
    frame #10: 0x000000019b054a18 GameController`__60-[_GCControllerManagerAppClient _onqueue_publishController:]_block_invoke + 156
    frame #11: 0x0000000185dc19dc libdispatch.dylib`_dispatch_call_block_and_release + 32
    frame #12: 0x0000000185dc3504 libdispatch.dylib`_dispatch_client_callout + 20
    frame #13: 0x0000000185dd1d1c libdispatch.dylib`_dispatch_main_queue_drain + 928
    frame #14: 0x0000000185dd196c libdispatch.dylib`_dispatch_main_queue_callback_4CF + 44
    frame #15: 0x000000018606ad6c CoreFoundation`__CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 16
    frame #16: 0x00000001860287ec CoreFoundation`__CFRunLoopRun + 2036
    frame #17: 0x00000001860278a4 CoreFoundation`CFRunLoopRunSpecific + 612
    frame #18: 0x00000001003b1194 libSDL3.1.0.0.dylib`process_pending_events at hid.c:509:9
    frame #19: 0x00000001003aebe8 libSDL3.1.0.0.dylib`PLATFORM_hid_open_path(path="USB_054c_05c4_0x11a104290", bExclusive=0) at hid.c:823:2
    frame #20: 0x00000001003b051c libSDL3.1.0.0.dylib`SDL_hid_open_path_REAL(path="USB_054c_05c4_0x11a104290", bExclusive=0) at SDL_hidapi.c:1419:19
    frame #21: 0x00000001004dabdc libSDL3.1.0.0.dylib`HIDAPI_SetupDeviceDriver(device=0x0000600003518000, removed=0x000000016fdfee3c) at SDL_hidapijoystick.c:399:19
    frame #22: 0x00000001004da890 libSDL3.1.0.0.dylib`HIDAPI_AddDevice(info=0x000060000212c2d0, num_children=0, children=0x0000000000000000) at SDL_hidapijoystick.c:843:5
    frame #23: 0x00000001004d9148 libSDL3.1.0.0.dylib`HIDAPI_UpdateDeviceList at SDL_hidapijoystick.c:1000:21
    frame #24: 0x00000001004d9940 libSDL3.1.0.0.dylib`HIDAPI_JoystickDetect at SDL_hidapijoystick.c:1205:13
    frame #25: 0x00000001003bc6d8 libSDL3.1.0.0.dylib`SDL_UpdateJoysticks_REAL at SDL_joystick.c:1703:9
    frame #26: 0x00000001003a13a8 libSDL3.1.0.0.dylib`SDL_PumpEventsInternal(push_sentinel=SDL_FALSE) at SDL_events.c:855:9
    frame #27: 0x00000001003a1340 libSDL3.1.0.0.dylib`SDL_PumpEvents_REAL at SDL_events.c:879:5
    frame #28: 0x000000010038b380 libSDL3.1.0.0.dylib`SDL_PumpEvents at SDL_dynapi_procs.h:572:1
    frame #29: 0x0000000100004524 testgamepad`loop + 40
    frame #30: 0x00000001000063d8 testgamepad`main + 2140
slouken added a commit that referenced this issue Feb 9, 2023
…pened

This was the callstack:
    frame #3: 0x00000001004e1930 libSDL3.1.0.0.dylib`IOS_AddJoystickDevice(controller=0x0000600003b0c000, accelerometer=SDL_FALSE) at SDL_mfijoystick.m:528:14
    frame #4: 0x00000001004e1a54 libSDL3.1.0.0.dylib`__IOS_JoystickInit_block_invoke(.block_descriptor=0x0000000100547760, note=@"GCControllerDidConnectNotification") at SDL_mfijoystick.m:673:45
    frame #5: 0x000000018601e578 CoreFoundation`__CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 128
    frame #6: 0x00000001860bc074 CoreFoundation`___CFXRegistrationPost_block_invoke + 88
    frame #7: 0x00000001860bbfbc CoreFoundation`_CFXRegistrationPost + 440
    frame #8: 0x0000000185fefbac CoreFoundation`_CFXNotificationPost + 708
    frame #9: 0x0000000186edc72c Foundation`-[NSNotificationCenter postNotificationName:object:userInfo:] + 88
    frame #10: 0x000000019b054a18 GameController`__60-[_GCControllerManagerAppClient _onqueue_publishController:]_block_invoke + 156
    frame #11: 0x0000000185dc19dc libdispatch.dylib`_dispatch_call_block_and_release + 32
    frame #12: 0x0000000185dc3504 libdispatch.dylib`_dispatch_client_callout + 20
    frame #13: 0x0000000185dd1d1c libdispatch.dylib`_dispatch_main_queue_drain + 928
    frame #14: 0x0000000185dd196c libdispatch.dylib`_dispatch_main_queue_callback_4CF + 44
    frame #15: 0x000000018606ad6c CoreFoundation`__CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 16
    frame #16: 0x00000001860287ec CoreFoundation`__CFRunLoopRun + 2036
    frame #17: 0x00000001860278a4 CoreFoundation`CFRunLoopRunSpecific + 612
    frame #18: 0x00000001003b1194 libSDL3.1.0.0.dylib`process_pending_events at hid.c:509:9
    frame #19: 0x00000001003aebe8 libSDL3.1.0.0.dylib`PLATFORM_hid_open_path(path="USB_054c_05c4_0x11a104290", bExclusive=0) at hid.c:823:2
    frame #20: 0x00000001003b051c libSDL3.1.0.0.dylib`SDL_hid_open_path_REAL(path="USB_054c_05c4_0x11a104290", bExclusive=0) at SDL_hidapi.c:1419:19
    frame #21: 0x00000001004dabdc libSDL3.1.0.0.dylib`HIDAPI_SetupDeviceDriver(device=0x0000600003518000, removed=0x000000016fdfee3c) at SDL_hidapijoystick.c:399:19
    frame #22: 0x00000001004da890 libSDL3.1.0.0.dylib`HIDAPI_AddDevice(info=0x000060000212c2d0, num_children=0, children=0x0000000000000000) at SDL_hidapijoystick.c:843:5
    frame #23: 0x00000001004d9148 libSDL3.1.0.0.dylib`HIDAPI_UpdateDeviceList at SDL_hidapijoystick.c:1000:21
    frame #24: 0x00000001004d9940 libSDL3.1.0.0.dylib`HIDAPI_JoystickDetect at SDL_hidapijoystick.c:1205:13
    frame #25: 0x00000001003bc6d8 libSDL3.1.0.0.dylib`SDL_UpdateJoysticks_REAL at SDL_joystick.c:1703:9
    frame #26: 0x00000001003a13a8 libSDL3.1.0.0.dylib`SDL_PumpEventsInternal(push_sentinel=SDL_FALSE) at SDL_events.c:855:9
    frame #27: 0x00000001003a1340 libSDL3.1.0.0.dylib`SDL_PumpEvents_REAL at SDL_events.c:879:5
    frame #28: 0x000000010038b380 libSDL3.1.0.0.dylib`SDL_PumpEvents at SDL_dynapi_procs.h:572:1
    frame #29: 0x0000000100004524 testgamepad`loop + 40
    frame #30: 0x00000001000063d8 testgamepad`main + 2140

(cherry picked from commit a9650d4)
1bsyl pushed a commit to 1bsyl/SDL that referenced this issue Feb 9, 2023
…pened

This was the callstack:
    frame libsdl-org#3: 0x00000001004e1930 libSDL3.1.0.0.dylib`IOS_AddJoystickDevice(controller=0x0000600003b0c000, accelerometer=SDL_FALSE) at SDL_mfijoystick.m:528:14
    frame libsdl-org#4: 0x00000001004e1a54 libSDL3.1.0.0.dylib`__IOS_JoystickInit_block_invoke(.block_descriptor=0x0000000100547760, note=@"GCControllerDidConnectNotification") at SDL_mfijoystick.m:673:45
    frame libsdl-org#5: 0x000000018601e578 CoreFoundation`__CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 128
    frame libsdl-org#6: 0x00000001860bc074 CoreFoundation`___CFXRegistrationPost_block_invoke + 88
    frame libsdl-org#7: 0x00000001860bbfbc CoreFoundation`_CFXRegistrationPost + 440
    frame libsdl-org#8: 0x0000000185fefbac CoreFoundation`_CFXNotificationPost + 708
    frame libsdl-org#9: 0x0000000186edc72c Foundation`-[NSNotificationCenter postNotificationName:object:userInfo:] + 88
    frame libsdl-org#10: 0x000000019b054a18 GameController`__60-[_GCControllerManagerAppClient _onqueue_publishController:]_block_invoke + 156
    frame libsdl-org#11: 0x0000000185dc19dc libdispatch.dylib`_dispatch_call_block_and_release + 32
    frame libsdl-org#12: 0x0000000185dc3504 libdispatch.dylib`_dispatch_client_callout + 20
    frame libsdl-org#13: 0x0000000185dd1d1c libdispatch.dylib`_dispatch_main_queue_drain + 928
    frame libsdl-org#14: 0x0000000185dd196c libdispatch.dylib`_dispatch_main_queue_callback_4CF + 44
    frame libsdl-org#15: 0x000000018606ad6c CoreFoundation`__CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 16
    frame libsdl-org#16: 0x00000001860287ec CoreFoundation`__CFRunLoopRun + 2036
    frame libsdl-org#17: 0x00000001860278a4 CoreFoundation`CFRunLoopRunSpecific + 612
    frame libsdl-org#18: 0x00000001003b1194 libSDL3.1.0.0.dylib`process_pending_events at hid.c:509:9
    frame libsdl-org#19: 0x00000001003aebe8 libSDL3.1.0.0.dylib`PLATFORM_hid_open_path(path="USB_054c_05c4_0x11a104290", bExclusive=0) at hid.c:823:2
    frame libsdl-org#20: 0x00000001003b051c libSDL3.1.0.0.dylib`SDL_hid_open_path_REAL(path="USB_054c_05c4_0x11a104290", bExclusive=0) at SDL_hidapi.c:1419:19
    frame libsdl-org#21: 0x00000001004dabdc libSDL3.1.0.0.dylib`HIDAPI_SetupDeviceDriver(device=0x0000600003518000, removed=0x000000016fdfee3c) at SDL_hidapijoystick.c:399:19
    frame libsdl-org#22: 0x00000001004da890 libSDL3.1.0.0.dylib`HIDAPI_AddDevice(info=0x000060000212c2d0, num_children=0, children=0x0000000000000000) at SDL_hidapijoystick.c:843:5
    frame libsdl-org#23: 0x00000001004d9148 libSDL3.1.0.0.dylib`HIDAPI_UpdateDeviceList at SDL_hidapijoystick.c:1000:21
    frame libsdl-org#24: 0x00000001004d9940 libSDL3.1.0.0.dylib`HIDAPI_JoystickDetect at SDL_hidapijoystick.c:1205:13
    frame libsdl-org#25: 0x00000001003bc6d8 libSDL3.1.0.0.dylib`SDL_UpdateJoysticks_REAL at SDL_joystick.c:1703:9
    frame libsdl-org#26: 0x00000001003a13a8 libSDL3.1.0.0.dylib`SDL_PumpEventsInternal(push_sentinel=SDL_FALSE) at SDL_events.c:855:9
    frame libsdl-org#27: 0x00000001003a1340 libSDL3.1.0.0.dylib`SDL_PumpEvents_REAL at SDL_events.c:879:5
    frame libsdl-org#28: 0x000000010038b380 libSDL3.1.0.0.dylib`SDL_PumpEvents at SDL_dynapi_procs.h:572:1
    frame libsdl-org#29: 0x0000000100004524 testgamepad`loop + 40
    frame libsdl-org#30: 0x00000001000063d8 testgamepad`main + 2140
madebr pushed a commit to madebr/SDL that referenced this issue Mar 19, 2023
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