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Reported in version: HG 1.2 Reported for operating system, platform: All, All
Comments on the original bug report:
On 2006-01-22 03:19:44 +0000, Ryan C. Gordon wrote:
From: Daniel F Moisset dmoisset@except.com.ar
To: sdl@libsdl.org
Date: Thu, 12 Jan 2006 18:29:28 -0300
Subject: [SDL] alpha blending bug - possible fix?
Recently I posted about a problem with alpha blending that turned out to
be a problem with the generic blit function when there is no
acceleration, BlitNtoNPixelAlpha. Alex Volkov pointed me to the
following comment:
/* FIXME: for 8bpp source alpha, this doesn't get opaque values
quite right. for <8bpp source alpha, it gets them very wrong
(check all macros!)
It is unclear whether there is a good general solution that doesn't
need a branch (or a divide). */
The problem is a precision bug at the ALPHA_BLEND macro:
#define ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB)
do {
dR = (((sR-dR)(A))>>8)+dR;
dG = (((sG-dG)(A))>>8)+dG;
dB = (((sB-dB)*(A))>>8)+dB;
} while(0)
you can make a slight correction changing this to:
#define ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB)
do {
int premultR = (sR-dR)(A);
int premultG = (sG-dG)(A);
int premultB = (sB-dB)*(A);
dR += ((premultR>>8)+((A)>>7)+(premultR>>16);
dG += ((premultG>>8)+((A)>>7)+(premultG>>16);
dB += ((premultB>>8)+((A)>>7)+(premultB>>16);
} while(0)
That incurs into some extra shifts and adds, but no division or branch.
The correction is not better on the average (it is slightly worse,
although the maximum error in the function is the same), but it gives
equal or much better results at usual alpha values (0, 128, 255)
could this change be introduced? thanks a lot,
D.
PS: I tested the formula separately an it works, but have not tried
merging the above into SDL. perhaps something needs to be fixed first
On 2006-01-22 03:23:51 +0000, Ryan C. Gordon wrote:
Date: Sat, 21 Jan 2006 01:56:27 +0100
From: Stephane Marchesin stephane.marchesin@wanadoo.fr
To: "A list for developers using the SDL library. (includes SDL-announce)" sdl@libsdl.org
Subject: Re: [SDL] alpha blending bug - possible fix?
[...quote snipped by ryan for bugzilla posting...]
could this change be introduced? thanks a lot,
Is changing (even slightly) the alpha behaviour for one among many alpha
blitting functions a good idea ?
On 2006-01-22 03:25:45 +0000, Ryan C. Gordon wrote:
Date: Sat, 21 Jan 2006 13:58:38 +0100 (MET)
From: Mattias Karlsson betasoft@acc.umu.se
To: "A list for developers using the SDL library. (includes SDL-announce)" sdl@libsdl.org
Subject: Re: [SDL] alpha blending bug - possible fix?
[...quotation clipped for bugzilla by ryan...Sam was asking...]
Did you profile your code as opposed to simply dividing by 255?
I have done some quick-and-dirty testing on both UltraSparc3 and
Xeon by blending two arrays. Some preliminary results:
gcc 3.4 replaces /255 with a multiply+shift on both processors.
The suggested replacement above is on average faster than division, but
slower than the current shifts.
On UltraSparc3 there is hardly any difference in speed between the
suggested replacement and using division, unless the arrays grow realy,
realy large.
The difference in time between cache-hit and cache-miss is larger than
the difference between shift and division; division + cache-hit is
faster than shift + cache-miss.
Note that this is not tested using SDL blitter code, but a seperate
implementation using the three different blending algorithms.
On 2006-01-22 14:44:05 +0000, Mattias Karlsson wrote:
My continued testing have revealed two bugs in the suggested algorithm:
For src=255, dest=255 and alpha >= 128 it overflows, giving (modulo 255) the value 0 instead of the expected 255.
For src=0, dest=1 and 0 < alpha < 127 it underflows, giving (modulo 255) the value 255 instead of the expected 0.
Also, "slightly worse" means that it is off-by-one half the time, while shifting is off-by-one only in 1 out of 6 on average.
On 2006-01-22 14:45:00 +0000, Mattias Karlsson wrote:
Created attachment 27
Benchmark program for 3 diffrent alpha algorithms
On 2006-01-27 11:23:19 +0000, Ryan C. Gordon wrote:
Setting Sam as "QA Contact" on all bugs (even resolved ones) so he'll definitely be in the loop to any further discussion here about SDL.
--ryan.
On 2006-03-15 10:51:09 +0000, Sam Lantinga wrote:
Thanks for the analysis, Mattias. The fix proposed won't be implemented, although I'm open to suggestion for other fixes that are correct and still speedy. :)
The text was updated successfully, but these errors were encountered:
This bug report was migrated from our old Bugzilla tracker.
These attachments are available in the static archive:
Reported in version: HG 1.2
Reported for operating system, platform: All, All
Comments on the original bug report:
On 2006-01-22 03:19:44 +0000, Ryan C. Gordon wrote:
On 2006-01-22 03:23:51 +0000, Ryan C. Gordon wrote:
On 2006-01-22 03:25:45 +0000, Ryan C. Gordon wrote:
On 2006-01-22 14:44:05 +0000, Mattias Karlsson wrote:
On 2006-01-22 14:45:00 +0000, Mattias Karlsson wrote:
On 2006-01-27 11:23:19 +0000, Ryan C. Gordon wrote:
On 2006-03-15 10:51:09 +0000, Sam Lantinga wrote:
The text was updated successfully, but these errors were encountered: