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Reported in version: 2.0.0 Reported for operating system, platform: All, All
Comments on the original bug report:
On 2006-01-03 11:43:36 +0000, Ryan C. Gordon wrote:
The loved-and-feared glSDL!
No patch attached, get the latest if/when we plan to apply this.
--ryan.
On 2006-01-05 02:33:43 +0000, Ryan C. Gordon wrote:
(Changed severity to "API change" for a bunch of bugs.)
--ryan.
On 2006-01-27 11:23:00 +0000, Ryan C. Gordon wrote:
Setting Sam as "QA Contact" on all bugs (even resolved ones) so he'll definitely be in the loop to any further discussion here about SDL.
--ryan.
On 2006-02-11 13:52:45 +0000, wrote:
Created attachment 72
glSDL patch for SDL 1.3
On 2006-05-01 03:05:20 +0000, Sam Lantinga wrote:
Okay, the patch is in SDL 1.3:
svn://libsdl.org/branches/SDL-1.3
There seem to be some problems, however. The window created is the size of my desktop, the testalpha program throws up garbage on my screen, the testwin program sort of works, in that I see the SDL logo go by, very very slowly, but the colors are completely messed up.
I have a Radeon 9200 with Fedora Core 4 DRI drivers.
Here's the testvidinfo output:
[hercules@localhost test]$ ./testvidinfo
Video driver: x11
Current display: 1280x1024, 32 bits-per-pixel
Red Mask = 0x00ff0000
Green Mask = 0x0000ff00
Blue Mask = 0x000000ff
Fullscreen video modes:
1280x1024x32
1280x960x32
1280x800x32
1280x768x32
1280x720x32
1152x864x32
1152x768x32
1024x768x32
848x480x32
832x624x32
800x600x32
720x400x32
640x480x32
640x400x32
640x360x32
640x350x32
512x384x32
424x240x32
416x312x32
400x300x32
A window manager is available
[hercules@localhost test]$ SDL_VIDEODRIVER=glSDL ./testvidinfo
glSDL videoinit
Video driver: glSDL
Current display: 1280x1024, 32 bits-per-pixel
Red Mask = 0x00ff0000
Green Mask = 0x0000ff00
Blue Mask = 0x000000ff
No special fullscreen video modes
A window manager is available
Hardware surfaces are available (0K video memory)
Copy blits between hardware surfaces are accelerated
Colorkey blits between hardware surfaces are accelerated
Alpha blits between hardware surfaces are accelerated
Copy blits from software surfaces to hardware surfaces are accelerated
Colorkey blits from software surfaces to hardware surfaces are accelerated
Alpha blits from software surfaces to hardware surfaces are accelerated
Color fills on hardware surfaces are accelerated
It seems like there should be more video modes for glSDL?
On 2006-09-23 19:08:31 +0000, Sam Lantinga wrote:
Most of the functionality of glSDL is built-in for SDL 1.3
The text was updated successfully, but these errors were encountered:
This bug report was migrated from our old Bugzilla tracker.
These attachments are available in the static archive:
Reported in version: 2.0.0
Reported for operating system, platform: All, All
Comments on the original bug report:
On 2006-01-03 11:43:36 +0000, Ryan C. Gordon wrote:
On 2006-01-05 02:33:43 +0000, Ryan C. Gordon wrote:
On 2006-01-27 11:23:00 +0000, Ryan C. Gordon wrote:
On 2006-02-11 13:52:45 +0000, wrote:
On 2006-05-01 03:05:20 +0000, Sam Lantinga wrote:
On 2006-09-23 19:08:31 +0000, Sam Lantinga wrote:
The text was updated successfully, but these errors were encountered: