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in Wayland i can do it with same way, just need pointer to EGLWindow, we already have pointer to wl_display from SDL_sysWMInfo, need add to wl struct in SDL_SysWMInfo another pointer to struct wl_egl_window *egl_window;. And in wayland backend, in function Wayland_GetWindowWMInfo return pointer to egl_window from SDL_WindowData
Now i use patched statically built SDL2 in port of Quake 2 GLES2 for SailfishOS (it use QtWayland):
link to SDL2 commit and changed string for patch:
This bug report was migrated from our old Bugzilla tracker.
These attachments are available in the static archive:
egl wayland (file_5451.txt, text/plain, 2021-01-08 22:51:21 +0000, 1416 bytes)Reported in version: 2.0.12
Reported for operating system, platform: Linux, All
Comments on the original bug report:
On 2021-01-08 15:28:48 +0000, sashikknox wrote:
On 2021-01-08 18:12:57 +0000, Sam Lantinga wrote:
On 2021-01-08 18:51:12 +0000, sashikknox wrote:
On 2021-01-08 22:51:21 +0000, sashikknox wrote:
On 2021-01-08 22:53:21 +0000, sashikknox wrote:
On 2021-01-13 10:37:28 +0000, sashikknox wrote:
On 2021-01-14 22:43:41 +0000, Sam Lantinga wrote:
The text was updated successfully, but these errors were encountered: