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Bug 5347 - DirectX HARDWARE RENDERER: SDL_RenderSetClipRect doesn't work properly when used with SDL_RenderCopy
Summary: DirectX HARDWARE RENDERER: SDL_RenderSetClipRect doesn't work properly when u...
Status: ASSIGNED
Alias: None
Product: SDL
Classification: Unclassified
Component: render (show other bugs)
Version: 2.0.12
Hardware: x86_64 Windows 10
: P2 major
Assignee: Ryan C. Gordon
QA Contact: Sam Lantinga
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2020-11-11 01:40 UTC by michael.r.taylor586
Modified: 2020-11-12 03:01 UTC (History)
0 users

See Also:


Attachments
Left == broken version, Right == correct version (14.18 KB, image/png)
2020-11-11 01:40 UTC, michael.r.taylor586
Details

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Description michael.r.taylor586 2020-11-11 01:40:01 UTC
Created attachment 4512 [details]
Left == broken version, Right == correct version

When using SDL_RenderSetClipRect with SDL_RenderCopy while using DirectX, it appears that the back buffer isn't cleared. Attached an image to show side by side differences.