You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This bug report was migrated from our old Bugzilla tracker.
Reported in version: don't know Reported for operating system, platform: macOS 10.15, x86_64
Comments on the original bug report:
On 2020-02-16 13:31:54 +0000, wrote:
I am trying to build the latest source from the default branch and I am using MacOS Catalina version 10.15.3 (19D76).
Compiling SDL2 using CMake and setting options VIDEO_METAL/VIDEO_VULKAN to ON fails to enable them. Building SDL2 2.0.10 from source works correctly and Metal/Vulkan support is enabled.
The relevant output I get from CMake is the following:
-- Performing Test HAVE_FRAMEWORK_METAL
-- Performing Test HAVE_FRAMEWORK_METAL - Failed
-- VIDEO_METAL (Wanted: 0): OFF
-- VIDEO_VULKAN (Wanted: 0): OFF
When using /.configure, I think it works correctly although I have not tried to build and link against it because I can see it print the following at the end:
Video drivers : dummy cocoa metal opengl opengl_es2 vulkan
My assumption is that check_c_source_compiles() fails to compile the provided input because it is an objective-c source (for example using #import)and not a c source.
On 2020-06-27 06:03:39 +0000, Ryan C. Gordon wrote:
This bug report was migrated from our old Bugzilla tracker.
Reported in version: don't know
Reported for operating system, platform: macOS 10.15, x86_64
Comments on the original bug report:
On 2020-02-16 13:31:54 +0000, wrote:
On 2020-06-27 06:03:39 +0000, Ryan C. Gordon wrote:
On 2020-09-15 02:04:44 +0000, wrote:
The text was updated successfully, but these errors were encountered: