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Bug 4880 - High-pitched sounds on Windows in case of 5.1 speaker configuration
Summary: High-pitched sounds on Windows in case of 5.1 speaker configuration
Status: RESOLVED INVALID
Alias: None
Product: SDL_mixer
Classification: Unclassified
Component: misc (show other bugs)
Version: 2.0.4
Hardware: x86_64 Windows 7
: P2 normal
Assignee: Ryan C. Gordon
QA Contact: Sam Lantinga
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2019-11-29 06:50 UTC by zodomaniac
Modified: 2020-10-31 17:22 UTC (History)
2 users (show)

See Also:


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Description zodomaniac 2019-11-29 06:50:37 UTC
https://www.youtube.com/watch?v=WBWB81EOVQQ This is the demonstration of the sound bug on Windows with speaker configuration 5.1: high-pitched sound effects and no MIDI music played.
Comment 1 Vitaly Novichkov 2019-12-18 12:50:17 UTC
One small question: did you re-opened audio after loading of SFX? I did a small test on my end and:
- Open audio with 2 channels stereo
- load any SFX
- Close audio (but don't unload library)
- Open audio back, but with 6 channels
- try to play that SFX
- it will play faster

Yeah, to avoid this dirt, you probably should reload all chunks after audio reopening.
Comment 2 zodomaniac 2019-12-18 12:59:02 UTC
(In reply to Vitaly Novichkov from comment #1)
I cannot select 5.1 configuration on my sound card to test this, and in fact it was not me who discovered the bug.
Comment 3 Vitaly Novichkov 2019-12-18 13:35:17 UTC
Anyway, I think, the bug is on a side of the game because it did the audio output switching without reloading of SFX chunks. I have reproduced the same glitch on Linux where I did the closing and opening audio and with trying to play the same SFX chunk without reloading.
Comment 4 Ozkan Sezer 2020-10-25 21:10:57 UTC
Youtube vids won't help.  Please provide a minimal test case so
that we can reproduce.  Will wait for about a week before closing
this.
Comment 5 Ozkan Sezer 2020-10-31 17:22:21 UTC
No answer from original reporter.