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Bug 4687 - [PATCH] riscos: Use a macro to represent sprite modes
Summary: [PATCH] riscos: Use a macro to represent sprite modes
Status: RESOLVED FIXED
Alias: None
Product: SDL
Classification: Unclassified
Component: video (show other bugs)
Version: HG 1.2
Hardware: ARM RISC OS
: P2 normal
Assignee: Sam Lantinga
QA Contact: Sam Lantinga
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2019-06-22 20:56 UTC by Cameron Cawley
Modified: 2019-07-01 06:51 UTC (History)
0 users

See Also:


Attachments
riscos: Use a macro to represent sprite modes (2.47 KB, patch)
2019-06-22 20:56 UTC, Cameron Cawley
Details | Diff

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Description Cameron Cawley 2019-06-22 20:56:55 UTC
Created attachment 3838 [details]
riscos: Use a macro to represent sprite modes

This makes it more obvious what is represented by each sprite mode word, and also fixes a few that were incorrect.
Comment 1 Sam Lantinga 2019-07-01 06:51:02 UTC
Patch added, thanks!
https://hg.libsdl.org/SDL/rev/87d60cae0273