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[PATCH] riscos: Ensure the window size is consistant at different DPIs #796

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SDLBugzilla opened this issue Feb 10, 2021 · 0 comments
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This bug report was migrated from our old Bugzilla tracker.

These attachments are available in the static archive:

Reported in version: HG 1.2
Reported for operating system, platform: RISC OS, ARM

Comments on the original bug report:

On 2019-05-19 11:42:28 +0000, Cameron Cawley wrote:

Created attachment 3784
riscos: Ensure the window size is consistant at different DPIs

Previously, when using a screen DPI other than 90x90, the sprite would always be plotted 1:1 and the window size would be changed to always fit the sprite. This changes that so that instead, the window size is consistent regardless of DPI, and the sprite is scaled to fit the window.

On 2019-06-01 20:42:15 +0000, Jeffrey Lee wrote:

Created attachment 3807
riscos: Ensure the window size is consistent at different DPIs

Updated patch which will apply cleanly ontop of https://bugzilla.libsdl.org/show_bug.cgi?id=4454

On 2019-06-08 20:21:16 +0000, Sam Lantinga wrote:

Patch added!
https://hg.libsdl.org/SDL/rev/600cbd188a36

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