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Fullscreen not working with Radeon Xinerama #2

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SDLBugzilla opened this issue Feb 10, 2021 · 0 comments
Closed

Fullscreen not working with Radeon Xinerama #2

SDLBugzilla opened this issue Feb 10, 2021 · 0 comments

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This bug report was migrated from our old Bugzilla tracker.

These attachments are available in the static archive:

Reported in version: don't know
Reported for operating system, platform: Linux, x86

Comments on the original bug report:

On 2006-01-16 15:07:13 +0000, Michael Geddes wrote:

Radeon has a built-in Xinerama mode that nearly everything else seems to be able to detect and play nicely with except for SDL.

It's the standard Xinerama problem where going fullscreen splits you across the two screens - even if the size of the application is only the size of 1 screen.

On 2006-01-26 01:47:54 +0000, Sam Lantinga wrote:

Created attachment 38
Patch for Xinerama support in SDL

Date: Thu, 13 Nov 2003 12:21:05 +0100
From: Stefan Dirsch sndirsch@suse.de
Subject: [SDL] Patch for Xinerama/Fullscreen support

Hi

I made a small patch to handle fullscreen support in Xinerama in a
better way, so that the application now starts on the first Xinerama
"screen" and not any longer above all Xinerama "screens". I found
Xinerama suppport already in SDL (1.2.5), but it was disabled as it
simply doesn't work correctly.

Any discussion about my patch would be appreciated. Maybe it will be
applied (in an improved form) for future releases of SDL.

Stefan

On 2006-01-27 11:23:15 +0000, Ryan C. Gordon wrote:

Setting Sam as "QA Contact" on all bugs (even resolved ones) so he'll definitely be in the loop to any further discussion here about SDL.

--ryan.

On 2006-05-04 12:50:48 +0000, Sam Lantinga wrote:

This is fixed in Subversion with a complete rework of the Xinerama support.

aaditya-chandrasekhar pushed a commit to val-verde/sdl that referenced this issue Mar 2, 2021
…l-org#2)

cf. bug libsdl-org#5435.
- SDL_wasapi_win32.c (GetWasapiDeviceName): pwszVal is WCHAR*
- windows/SDL_sysfilesystem.c (SDL_GetBasePath, SDL_GetPrefPath)
- windows/SDL_sysurl.c (SDL_SYS_OpenURL): wurl is WCHAR*
- SDL_windowssensor.c (ConnectSensor): bstr_name is WCHAR*
- windows/SDL_systhread.c (SDL_SYS_SetupThread): strw is WCHAR*
MBeijer referenced this issue in AmigaPorts/SDL May 19, 2021
pgrAm added a commit to pgrAm/SDL that referenced this issue Nov 27, 2023
# This is the 1st commit message:

Set framebuffer_srgb_capable to the actual value obtained

# This is the commit message libsdl-org#2:

use PFD_DEPTH_DONTCARE if not needed
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