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Bug 4458 - opengl renderer batch with target-texture
Summary: opengl renderer batch with target-texture
Status: RESOLVED FIXED
Alias: None
Product: SDL
Classification: Unclassified
Component: render (show other bugs)
Version: HG 2.0
Hardware: All All
: P2 normal
Assignee: Sam Lantinga
QA Contact: Sam Lantinga
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2019-01-14 13:37 UTC by Marcel Bakker
Modified: 2019-03-27 16:27 UTC (History)
2 users (show)

See Also:


Attachments
example (2.18 KB, text/plain)
2019-01-14 13:37 UTC, Marcel Bakker
Details

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Description Marcel Bakker 2019-01-14 13:37:21 UTC
Created attachment 3574 [details]
example

opengl(es[2]) draws or copies y-inverted(flipped) when using a render-target-texture

example included
Comment 1 Anthony @ POW Games 2019-03-27 13:13:40 UTC
Confirmed. It's happening on Android as well, so all platforms are affected.
Comment 2 Sylvain 2019-03-27 15:42:15 UTC
Isn't this fixed in: https://hg.libsdl.org/SDL/rev/6a60a1e87d10 ?

bug 4542: Image flipped vertically when rendering on texture
Comment 3 Anthony @ POW Games 2019-03-27 16:15:38 UTC
Sorry, yes, my mistake, a other things were confusing me.

I just now tested the latest hg on Android & Windows and I can confirm this is fixed now, thanks :)
Comment 4 Sylvain 2019-03-27 16:27:25 UTC
Ok great, no problem. Thanks for checking it !