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my program's display fails to update after the first frame. The good news is that I was able to produce a test program with a very simple and beautiful code that reproduces the problem, with DLLs included that either work (those from before those commits) or don't. If I enlarge the window (not included in the test program, I wanted to keep it to the point) then SDL_LockTexture() returns a bogus pointer that can't be written to.
I marked it as major because well for me it's pretty major, I can't ship my program any version of SDL made after November 1st. I've only checked on Windows 10, it's probably a Windows-only thing. Please read instructions.txt to test it with different DLLs.
On 2018-12-03 06:59:11 +0000, Ryan C. Gordon wrote:
On 2018-12-03 10:24:18 +0000, Michel Rouzic wrote:
Thank you, that mostly solves it, however now when resizing the window in any direction the window turns permanently white. I updated my code to handle resizing properly but then I realised that the bug appears regardless, so the test program you have should give you that issue with the latest DLL.
On 2018-12-03 14:27:17 +0000, Ryan C. Gordon wrote:
(In reply to Michel Rouzic from comment # 2)
Thank you, that mostly solves it, however now when resizing the window in
any direction the window turns permanently white. I updated my code to
handle resizing properly but then I realised that the bug appears
regardless, so the test program you have should give you that issue with the
latest DLL.
This bug report was migrated from our old Bugzilla tracker.
These attachments are available in the static archive:
Reported in version: HG 2.0
Reported for operating system, platform: Windows 10, x86_64
Comments on the original bug report:
On 2018-11-29 18:06:32 +0000, Michel Rouzic wrote:
On 2018-12-03 06:59:11 +0000, Ryan C. Gordon wrote:
On 2018-12-03 10:24:18 +0000, Michel Rouzic wrote:
On 2018-12-03 14:27:17 +0000, Ryan C. Gordon wrote:
The text was updated successfully, but these errors were encountered: