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Reported in version: 2.0.1 Reported for operating system, platform: Windows 10, x86
Comments on the original bug report:
On 2017-09-29 12:47:35 +0000, Anthony @ POW Games wrote:
Created attachment 2962
test code
With the introduction of SDL 2.0.6, Mix_PlayMusic stopped working. No error code is returned. Calling Mix_PlayMusic also silences all sound effects. Mix_HaltMusic unmutes sound effects.
The attached test code reproduces this bug every time.
I've never been able to get Mercurial working for me, but the 2.0.2 binaries fix this problem. Sound and music are playing nicely now.
However, Mix_ChannelFinished() and Mix_HookMusicFinished() are now broken. Not being triggered when a sample ends. Only triggered when a sample / music is forcibly halted.
On 2017-10-25 00:37:52 +0000, Anthony @ POW Games wrote:
scratch that - it was something I was doing wrong. The call-backs are working - everything seems to be working this end.
The text was updated successfully, but these errors were encountered:
This bug report was migrated from our old Bugzilla tracker.
These attachments are available in the static archive:
Reported in version: 2.0.1
Reported for operating system, platform: Windows 10, x86
Comments on the original bug report:
On 2017-09-29 12:47:35 +0000, Anthony @ POW Games wrote:
On 2017-10-21 19:21:22 +0000, Sam Lantinga wrote:
On 2017-10-24 23:46:29 +0000, Anthony @ POW Games wrote:
On 2017-10-25 00:37:52 +0000, Anthony @ POW Games wrote:
The text was updated successfully, but these errors were encountered: