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Reported in version: HG 2.1 Reported for operating system, platform: Windows 10, x86
Comments on the original bug report:
On 2017-09-27 04:01:02 +0000, Eric Wasylishen wrote:
Created attachment 2961
Patch to use real rpadding in SDL_ResampleAudioStream
SDL_ResampleAudioStream is currently passing an rpadding buffer of 0 to SDL_ResampleAudio.. you can hear this as a ticking sound every buffer interval.
(my test case is on Windows 10, system set to 48000Hz, and run "loopwave" playing a 44100Hz wav file.)
I don't know if this is how you'll want to resolve this, but here's one possible way. It delays the stream by "paddingsamples" so there's always that much available at the end of the input to use as "rpadding".
Haven't done any testing yet beyond listening by ear, but I think this fixes all of the artifacts for 44100->48000 resampling.
On 2017-10-10 20:14:10 +0000, Ryan C. Gordon wrote:
This bug report was migrated from our old Bugzilla tracker.
These attachments are available in the static archive:
Reported in version: HG 2.1
Reported for operating system, platform: Windows 10, x86
Comments on the original bug report:
On 2017-09-27 04:01:02 +0000, Eric Wasylishen wrote:
On 2017-10-10 20:14:10 +0000, Ryan C. Gordon wrote:
On 2017-10-11 06:40:08 +0000, Ryan C. Gordon wrote:
The text was updated successfully, but these errors were encountered: