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The reason is that SDL_OpenAudioDevice is now called from Mix_OpenAudio or Mix_OpenAudioDevice, rather than SDL_OpenAudio as previously used (via Mix_OpenAudio).
SDL_OpenAudio differs from SDL_OpenAudioDevice by initializing the audio subsystem if it isn't init.
There is at least one app which got broken by this (revision no. 6079 of EDuke32).
On 2017-05-24 20:49:19 +0000, Ryan C. Gordon wrote:
This bug report was migrated from our old Bugzilla tracker.
Reported in version: unspecified
Reported for operating system, platform: Linux, x86_64
Comments on the original bug report:
On 2017-03-01 18:52:49 +0000, wrote:
On 2017-05-24 20:49:19 +0000, Ryan C. Gordon wrote:
The text was updated successfully, but these errors were encountered: