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On Windows, Linux & Mac this always fills the screen with red. On the Raspberry Pi, however, the screen alternates between red and black. It is mostly red, but sometimes it's also black, so it looks really weird.
Tests have shown that the issue is related to scaling. It works correctly when disabling scaling, i.e. changing the following line
solves the problem and there is no alternation between red and black screens any more. The problem only seems to appear when the dimensions of texture3 and texture2 don't match, i.e. when SDL_RenderCopy() needs to scale-copy texture2 to texture3 instead of just copying it without the involvement of scaling.
The text was updated successfully, but these errors were encountered:
I don't have this problem on the Pi in modern times (even discounting that the "rpi" backend is deprecated vs "kmsdrm"), so this got fixed somewhere in the stack since 2016.
This bug report was migrated from our old Bugzilla tracker.
Reported in version: 2.0.4
Reported for operating system, platform: Linux, ARM
Comments on the original bug report:
On 2016-10-14 21:29:10 +0000, Andreas Falkenhahn wrote:
The text was updated successfully, but these errors were encountered: