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Bug 33 - RGB565->32bpp(888) NO_ALPHA blit
Summary: RGB565->32bpp(888) NO_ALPHA blit
Status: RESOLVED FIXED
Alias: None
Product: SDL
Classification: Unclassified
Component: video (show other bugs)
Version: HG 1.2
Hardware: All All
: P2 normal
Assignee: Ryan C. Gordon
QA Contact: Sam Lantinga
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2006-01-04 19:32 UTC by Alex Volkov
Modified: 2006-03-15 10:47 UTC (History)
2 users (show)

See Also:


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Description Alex Volkov 2006-01-04 19:32:27 UTC
Mike Frysinger wrote:
> with libsdl-1.2.9, some games (like bomberclone) started
> segfaulting in Gentoo
[...snip...]
> the last change in the last hunk:
[...snip...]
> if i change the statement to read:
> (table[which].blit_features & GetBlitFeatures()) == GetBlitFeatures() 
> bomberclone no longer segfaults on my box

Alex Volkov wrote:
> The test "(table[which].blit_features & GetBlitFeatures()) ==
> table[which].blit_features)" is correct, and the previous
> "(table[which].cpu_mmx == SDL_HasMMX())" was actually broken.

I think there is potentially a slightly different cause of the above problem.
During the introduction of the Altivec code, the blit_table struct field 'alpha' got changed from a straightforward enum to a bitmask, which makes perfect sense by itself. However, now the table driven blitter selection code in SDL_CalculateBlitN() can choose the wrong blitters when searching for a NO_ALPHA blitter because of the following code:
    int a_need = 0;
    ...
    (a_need & table[which].alpha) == a_need &&
When searching through the normal_blit_2[] table, a SET_ALPHA blitter (like Blit_RGB565_ARGB8888) can now be selected instead of a NO_ALPHA one, causing alpha channel bits to appear in a non-alpha destination surface. I suppose this could theoretically be an indirect cause of the segfault mentioned above.

I *think* this can be fixed by changing to 
    int a_need = NO_ALPHA;
Comment 1 Ryan C. Gordon 2006-01-27 11:23:09 UTC
Setting Sam as "QA Contact" on all bugs (even resolved ones) so he'll definitely be in the loop to any further discussion here about SDL.

--ryan.

Comment 2 Sam Lantinga 2006-03-15 10:47:55 UTC
This is in CVS, thanks!