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Reported in version: 2.0.4 Reported for operating system, platform: Android (All), x86
Comments on the original bug report:
On 2016-01-10 11:55:24 +0000, Richard Russell wrote:
Created attachment 2360
Output rendered using opengles driver
I am wanting to use OpenGLES (on Android) because I need 'glLogicOp' which is not available in OpenGLES2. However if I force the use of OpenGLES all my graphics are rendered upside-down! I am using a texture as my render target.
See the attached screenshots. The only difference is that in one I use this hint and in the other I don't:
I wonder if this is related to other bugs (e.g. 2700, 2740) which invert the y-coordinate when a render target is used.
On 2016-01-10 11:56:26 +0000, Richard Russell wrote:
Created attachment 2361
Output rendered using opengles2 driver
On 2016-01-10 16:16:56 +0000, Richard Russell wrote:
Functions affected by this bug include SDL_RenderFillRect, SDL_RenderDrawPoint, SDL_RenderDrawPoints, SDL_RenderDrawLine and SDL_RenderDrawLines.
I can't write a patch because the y-coordinates need to be inverted with respect to the height of the target texture (not the window) and I don't know how to discover that.
This bug report was migrated from our old Bugzilla tracker.
These attachments are available in the static archive:
Reported in version: 2.0.4
Reported for operating system, platform: Android (All), x86
Comments on the original bug report:
On 2016-01-10 11:55:24 +0000, Richard Russell wrote:
On 2016-01-10 11:56:26 +0000, Richard Russell wrote:
On 2016-01-10 16:16:56 +0000, Richard Russell wrote:
On 2016-10-01 18:42:09 +0000, Sam Lantinga wrote:
The text was updated successfully, but these errors were encountered: