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Reported in version: 2.0.3 Reported for operating system, platform: Linux, x86_64
Comments on the original bug report:
On 2015-07-23 06:09:56 +0000, Cengiz wrote:
Created attachment 2223
relative mouse value is jumpy when pointer change window
Hi there,
hi icculus. I think you know already about this. Here the issue in short. When the mouse pointer leaves a window and enters another window the xrel, yrel values jumps. Here a print out:
Just move one window away from the other and move the pointer from one window to the other.
In the attachment I put a fix. Not sure if that is the best solution but it works. Entering a window should reset the last_x, last_y variables of the mouse pointer.
Cengiz (yaakuro)
On 2016-01-08 06:24:10 +0000, Ryan C. Gordon wrote:
On 2016-01-08 06:26:11 +0000, Ryan C. Gordon wrote:
This patch appears to solve the problem for X11, but I have a suspicion this bug hits other platforms, too.
I'll look into resetting last_x/last_y in SDL_OnWindowEnter() before I resolve this bug fully, but we appear good to go in the place we're specifically seeing this issue (multi-window UnrealEd on Linux).
--ryan.
The text was updated successfully, but these errors were encountered:
This bug report was migrated from our old Bugzilla tracker.
These attachments are available in the static archive:
Reported in version: 2.0.3
Reported for operating system, platform: Linux, x86_64
Comments on the original bug report:
On 2015-07-23 06:09:56 +0000, Cengiz wrote:
On 2016-01-08 06:24:10 +0000, Ryan C. Gordon wrote:
On 2016-01-08 06:26:11 +0000, Ryan C. Gordon wrote:
The text was updated successfully, but these errors were encountered: