You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Reported in version: 2.0.3 Reported for operating system, platform: Windows 8, x86_64
Comments on the original bug report:
On 2015-06-05 00:13:05 +0000, wrote:
I bought a Logitech F710 just to test out the haptic support for DirectInput in SDL, and sadly it does not work. Testhaptic.exe detects the effects and tries to play a sine effect, but errors out saying that the effect cannot be created. Basic rumble does work when the device is in XInput mode, so I'm guessing it isn't a problem with the joystick. I have the Logitech Gaming Software installed and haptics work in their test as well.
I also tried nabbing the latest code from the HG repository from after the separation of the DInput and XInput code, but that failed as well. The problem seems to be in the CreateNewEffect call to DirectInput that errors out with an INVALIDPARAM.
On 2015-06-05 16:56:35 +0000, Joe Thompson wrote:
I experience something related with the Logitech MOMO Racing wheel.
In addition, SDL_HapticOpenFromJoystick() fails with SDL_Error: "Haptic error Setting cooperative level to exclusive",
The device can be opened via SDL_HapticOpen(), but then I see the CreateNewEffect error described here. I have tried with 2.0.0, 2.0.1, 2.0.2, 2.0.3, & tip. None work.
On 2015-06-11 04:00:07 +0000, wrote:
I downloaded the Motioninjoy driver for my Dual Shock 3 that allows it to operate in DirectInput mode with rumble support and I get the same error. So it doesn't seem to be specific to the Logitech.
On 2015-06-16 05:03:27 +0000, Ryan C. Gordon wrote:
Assigning Edgar's bugs to me.
--ryan.
On 2017-06-03 20:49:02 +0000, Trent Gamblin wrote:
Created attachment 2749
Fix
On 2017-06-03 20:50:38 +0000, Trent Gamblin wrote:
I've found this bug as well, the problem is the XInput haptics driver takes values maxing out at 64K while SDL maxes at 32K. There IS a very faint rumble but it's barely noticable. I attached a patch that fixes the problem. More info here: https://discourse.libsdl.org/t/patch-low-magnitudes-with-xinput-haptics/22551
On 2017-06-20 20:15:39 +0000, Trent Gamblin wrote:
Any chance you're going to apply this fix?
On 2017-06-21 05:22:30 +0000, Ryan C. Gordon wrote:
This bug report was migrated from our old Bugzilla tracker.
These attachments are available in the static archive:
Reported in version: 2.0.3
Reported for operating system, platform: Windows 8, x86_64
Comments on the original bug report:
On 2015-06-05 00:13:05 +0000, wrote:
On 2015-06-05 16:56:35 +0000, Joe Thompson wrote:
On 2015-06-11 04:00:07 +0000, wrote:
On 2015-06-16 05:03:27 +0000, Ryan C. Gordon wrote:
On 2017-06-03 20:49:02 +0000, Trent Gamblin wrote:
On 2017-06-03 20:50:38 +0000, Trent Gamblin wrote:
On 2017-06-20 20:15:39 +0000, Trent Gamblin wrote:
On 2017-06-21 05:22:30 +0000, Ryan C. Gordon wrote:
The text was updated successfully, but these errors were encountered: