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Bug 2960 - Audio is Completely Disabled after Call Interruption
Summary: Audio is Completely Disabled after Call Interruption
Status: RESOLVED FIXED
Alias: None
Product: SDL
Classification: Unclassified
Component: audio (show other bugs)
Version: 2.0.3
Hardware: iPhone/iPod touch iOS (All)
: P2 normal
Assignee: Ryan C. Gordon
QA Contact: Sam Lantinga
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2015-04-24 10:34 UTC by sofmz
Modified: 2016-09-18 22:23 UTC (History)
1 user (show)

See Also:


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Description sofmz 2015-04-24 10:34:35 UTC
I'm not sure if the root cause is from SDL or SDL_mixer. I've tried to run my game in iOS8 and Android, audio works fine including music before going to background and music resume after coming back to foreground. The only audio problem I've discovered is the audio is disabled audio in iPhone after receiving call while the game is running in foreground.


Steps to reproduce the bug :
1) Run a SDL app(with music) in iPhone.
2) Use other phone to call the iPhone while the SDL app is running.
3) End the call, all the music/sound is not working anymore, pressing up/down hardware volume control buttons will bring you to controlling ringtone volume instead of the SDL app media volume.
Comment 1 Alex Szpakowski 2016-09-18 22:23:08 UTC
This should be fixed as of https://hg.libsdl.org/SDL/rev/e9c3e64fdc84