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Bug 2792 - Gtk based desktop environment X-button not highlight
Summary: Gtk based desktop environment X-button not highlight
Status: RESOLVED ABANDONED
Alias: None
Product: SDL
Classification: Unclassified
Component: *don't know* (show other bugs)
Version: don't know
Hardware: x86_64 Linux
: P2 normal
Assignee: Ryan C. Gordon
QA Contact: Sam Lantinga
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2014-11-27 22:13 UTC by jannis
Modified: 2018-08-06 21:20 UTC (History)
0 users

See Also:


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Description jannis 2014-11-27 22:13:16 UTC
Hi,

I don't know who is responsable for that bug but I am using Pygame ( which uses SDL ) and I recognized something, I saw when I was doing stuff on SDL with C++.

When I but my mouse over the upper right ( or left ) side, I does not highlight. But this is only the case on a Gtk or Gtk+ based environment like Cinnamon, Mate, Gnome ...

Oh, It's not only the case in my games, in Supertux ( SDL ) for example it's the same.

Should I report that to the Gtk team?

Though it's small, it's importend, because the game feels frozen that way.

Greetings Jannis
Comment 1 Ryan C. Gordon 2018-08-06 21:20:18 UTC
Hello, and sorry if you're getting dozens of copies of this message by email.

We are closing out bugs that appear to be abandoned in some form. This can happen for lots of reasons: we couldn't reproduce it, conversation faded out, the bug was noted as fixed in a comment but we forgot to mark it resolved, the report is good but the fix is impractical, we fixed it a long time ago without realizing there was an associated report, etc.

Individually, any of these bugs might have a better resolution (such as WONTFIX or WORKSFORME or INVALID) but we've added a new resolution of ABANDONED to make this easily searchable and make it clear that it's not necessarily unreasonable to revive a given bug report.

So if this bug is still a going concern and you feel it should still be open: please feel free to reopen it! But unless you respond, we'd like to consider these bugs closed, as many of them are several years old and overwhelming our ability to prioritize recent issues.

(please note that hundred of bug reports were sorted through here, so we apologize for any human error. Just reopen the bug in that case!)

Thanks,
--ryan.