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Bug 273 - Sound artifacts on Creative Soundblaster Audigy LS (SE)
Summary: Sound artifacts on Creative Soundblaster Audigy LS (SE)
Status: RESOLVED FIXED
Alias: None
Product: SDL_mixer
Classification: Unclassified
Component: misc (show other bugs)
Version: unspecified
Hardware: x86 Windows (XP)
: P2 normal
Assignee: Ryan C. Gordon
QA Contact: Sam Lantinga
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2006-07-06 13:33 UTC by Michael Schaffer
Modified: 2006-07-08 04:27 UTC (History)
0 users

See Also:


Attachments
Thats the sound of Super Mario War I hear. (52.31 KB, application/ogg)
2006-07-06 13:50 UTC, Markus
Details

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Description Michael Schaffer 2006-07-06 13:33:39 UTC
When playing Super Mario War - using SDL_Mixer 1.2.6, there are sound artifacts when using a Creative Soundblaster Audigy LS (SE) sound card (with the sound latest drivers).  These artifacts are also present with the Frozen Bubbles game, which leads us to believe this is an SDL_Mixer issue.
Comment 1 Markus 2006-07-06 13:50:32 UTC
Created attachment 145 [details]
Thats the sound of Super Mario War I hear. 

Help plz
Comment 2 Markus 2006-07-06 13:53:53 UTC
Comment on attachment 145 [details]
Thats the sound of Super Mario War I hear. 

I suppose its actually not a problem of my soundcard itself because it worked fine months ago. According to that assumption it has to be a software problem.
Comment 3 Markus 2006-07-06 16:57:32 UTC
Comment on attachment 145 [details]
Thats the sound of Super Mario War I hear. 

I also reinstalled all my audio drivers (at least all I was able to find), still I wasnt able to solve the problem.
Comment 4 Sam Lantinga 2006-07-06 17:17:43 UTC
Try grabbing SDL 1.2.10 and 1.2.11 and see if either one works better:
http://www.libsdl.org/release/SDL-1.2.10-win32.zip
http://www.libsdl.org/release/SDL-1.2.11-win32.zip
Comment 5 Markus 2006-07-07 11:27:01 UTC
(In reply to comment #4)
> Try grabbing SDL 1.2.10 and 1.2.11 and see if either one works better:
> http://www.libsdl.org/release/SDL-1.2.10-win32.zip
> http://www.libsdl.org/release/SDL-1.2.11-win32.zip
> 

1.2.11 solves the problem, though it wont help in cases like frozen bubble becaues i cant replace the sdl.dll can i?
Comment 6 Markus 2006-07-07 13:39:33 UTC
I found out that by replacing the sdl.dll in the windows/system32 directory I am able to solve the problem. There will be only difficulties when people do integrate the sdl.dll into their games.

Comment 7 Sam Lantinga 2006-07-08 01:23:45 UTC
(In reply to comment #5)
> (In reply to comment #4)
> > Try grabbing SDL 1.2.10 and 1.2.11 and see if either one works better:
> > http://www.libsdl.org/release/SDL-1.2.10-win32.zip
> > http://www.libsdl.org/release/SDL-1.2.11-win32.zip
> > 
> 1.2.11 solves the problem, though it wont help in cases like frozen bubble
> becaues i cant replace the sdl.dll can i?

Yes, you can.  SDL 1.2 is binary backwards compatible.  Glad to hear it's fixed!
Comment 8 Markus 2006-07-08 04:27:10 UTC
Will sdl.dll games in the future require sdl replacement or will their sdl's be fixed so that I and everyone else wont have problems like that?