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This bug report was migrated from our old Bugzilla tracker.
Reported in version: 2.0.1 Reported for operating system, platform: Mac OS X 10.8, x86
Comments on the original bug report:
On 2014-01-09 22:33:40 +0000, wrote:
As documented by Apple, Mac OS X supports OpenGL 3.x/4.x only through the core profile.
With SDL 2.0.1, if you request a 3.2 profile you get an unexpected failure with little explanation for the reason and no obvious documentation on how to solve.
Based on the principle of least surprise, SDL should automatically use SDL_GL_CONTEXT_PROFILE_CORE when the user asks for a 3.x/4.x context on Mac OS X. This is the only supported configuration so it would make sense to be the default.
On 2015-02-18 21:48:33 +0000, Ryan C. Gordon wrote:
No, it is correct to fail here; if you don't ask for a Core profile but we give you one anyhow, your app might be expecting to use non-Core functionality that doesn't exist/won't work/will crash if used.
--ryan.
The text was updated successfully, but these errors were encountered:
This bug report was migrated from our old Bugzilla tracker.
Reported in version: 2.0.1
Reported for operating system, platform: Mac OS X 10.8, x86
Comments on the original bug report:
On 2014-01-09 22:33:40 +0000, wrote:
On 2015-02-18 21:48:33 +0000, Ryan C. Gordon wrote:
The text was updated successfully, but these errors were encountered: