You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This bug report was migrated from our old Bugzilla tracker.
Reported in version: 2.0.1 Reported for operating system, platform: Mac OS X 10.8, x86
Comments on the original bug report:
On 2013-12-11 13:10:05 +0000, Daniel Bünzli wrote:
The program at the end of the report segfaults on the call to SDL_GL_UnbindTexture().
Program received signal EXC_BAD_ACCESS, Could not access memory.
Reason: KERN_INVALID_ADDRESS at address: 0x0000000000000034
0x000000010003c3ea in GL_UnbindTexture ()
(gdb) bt
0 0x000000010003c3ea in GL_UnbindTexture ()
1 0x0000000100000e29 in main ()
Looking at the code of SDL_GL_BindTexture(), I see there's a special path whenever texture->native is true that is not present in SDL_GL_UnbindTexture is that maybe the problem ?
This bug report was migrated from our old Bugzilla tracker.
Reported in version: 2.0.1
Reported for operating system, platform: Mac OS X 10.8, x86
Comments on the original bug report:
On 2013-12-11 13:10:05 +0000, Daniel Bünzli wrote:
On 2014-02-24 21:58:03 +0000, Gabriel Jacobo wrote:
The text was updated successfully, but these errors were encountered: