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Bug 2281 - SDL_GL_GetAttribute should take into account the current context
Summary: SDL_GL_GetAttribute should take into account the current context
Status: RESOLVED ABANDONED
Alias: None
Product: SDL
Classification: Unclassified
Component: video (show other bugs)
Version: HG 2.1
Hardware: All All
: P2 enhancement
Assignee: Ryan C. Gordon
QA Contact: Sam Lantinga
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2013-12-02 13:20 UTC by Gabriel Jacobo
Modified: 2018-08-06 21:20 UTC (History)
0 users

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Description Gabriel Jacobo 2013-12-02 13:20:39 UTC
Ref: Bugs #2060 and #2244

SDL_GL_GetAttribute should probably be expanded to include some logic that takes into account the interface API (GLX/EGL/etc) of the current context and the type/version (desktop or ES, <3.2, >=3.2, etc).
Comment 1 Sam Lantinga 2017-08-15 04:31:47 UTC
That sounds like a good suggestion. Thoughts?
Comment 2 Ryan C. Gordon 2018-08-06 21:20:23 UTC
Hello, and sorry if you're getting dozens of copies of this message by email.

We are closing out bugs that appear to be abandoned in some form. This can happen for lots of reasons: we couldn't reproduce it, conversation faded out, the bug was noted as fixed in a comment but we forgot to mark it resolved, the report is good but the fix is impractical, we fixed it a long time ago without realizing there was an associated report, etc.

Individually, any of these bugs might have a better resolution (such as WONTFIX or WORKSFORME or INVALID) but we've added a new resolution of ABANDONED to make this easily searchable and make it clear that it's not necessarily unreasonable to revive a given bug report.

So if this bug is still a going concern and you feel it should still be open: please feel free to reopen it! But unless you respond, we'd like to consider these bugs closed, as many of them are several years old and overwhelming our ability to prioritize recent issues.

(please note that hundred of bug reports were sorted through here, so we apologize for any human error. Just reopen the bug in that case!)

Thanks,
--ryan.