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This bug report was migrated from our old Bugzilla tracker.
Reported in version: 2.0.0 Reported for operating system, platform: Windows 7, x86_64
Comments on the original bug report:
On 2013-11-02 03:03:00 +0000, Rubinson Ivan wrote:
I have a window with SDL_WINDOW_RESIZABLE flag, and it's renderer has a logical size of 640x480. I create an SDL_Surface*, apply colorkey on it, and then convert it to an SDL_Texture*. On top of that, I set the SDL_Texture*s alpha mod to some value and blend mode to SDL_BLENDMODE_BLEND. When the window is resized, the texture becomes fully opaque (the alpha mod value is lost).
On 2013-12-20 03:32:28 +0000, wrote:
Just want to add: I too have run into this bug, even without using the Logical Size or Color Key functions. Simply using an accelerated renderer and a semi-transparent PNG texture, calling SDL_SetWindowSize seems to break SDL_SetTextureAlphaMod. I can provide an example ZIP if necessary.
This bug report was migrated from our old Bugzilla tracker.
Reported in version: 2.0.0
Reported for operating system, platform: Windows 7, x86_64
Comments on the original bug report:
On 2013-11-02 03:03:00 +0000, Rubinson Ivan wrote:
On 2013-12-20 03:32:28 +0000, wrote:
On 2017-08-14 10:32:15 +0000, Sam Lantinga wrote:
On 2017-08-17 15:06:28 +0000, wrote:
On 2017-09-12 15:24:33 +0000, wrote:
On 2017-09-12 16:46:31 +0000, Sam Lantinga wrote:
The text was updated successfully, but these errors were encountered: