We are currently migrating Bugzilla to GitHub issues.
Any changes made to the bug tracker now will be lost, so please do not post new bugs or make changes to them.
When we're done, all bug URLs will redirect to their equivalent location on the new bug tracker.

Bug 2199 - SOFT RENDERER: SDL_RenderSetClipRect doesn't work properly when drawing scaled textures
Summary: SOFT RENDERER: SDL_RenderSetClipRect doesn't work properly when drawing scale...
Status: RESOLVED FIXED
Alias: None
Product: SDL
Classification: Unclassified
Component: render (show other bugs)
Version: HG 2.1
Hardware: x86_64 Linux
: P2 normal
Assignee: Sam Lantinga
QA Contact: Sam Lantinga
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2013-10-30 16:48 UTC by edubart
Modified: 2017-08-15 05:05 UTC (History)
0 users

See Also:


Attachments

Note You need to log in before you can comment on or make changes to this bug.
Description edubart 2013-10-30 16:48:10 UTC
When drawing a scaled texture in the software renderer with SDL_RenderSetClipRect enabled, the clip rect isn't respected, looks like the clip rect is being completely ignored.
Comment 1 Sam Lantinga 2017-08-15 05:05:42 UTC
This is fixed in the latest SDL snapshot:
http://www.libsdl.org/tmp/SDL-2.0.zip