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Bug 2144 - incomplete framebuffer when combining renderer and depth buffer bits
Summary: incomplete framebuffer when combining renderer and depth buffer bits
Status: RESOLVED WONTFIX
Alias: None
Product: SDL
Classification: Unclassified
Component: *don't know* (show other bugs)
Version: 2.0.0
Hardware: x86 Mac OS X 10.8
: P2 normal
Assignee: Ryan C. Gordon
QA Contact: Sam Lantinga
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2013-10-10 08:42 UTC by Zac
Modified: 2017-08-15 05:26 UTC (History)
0 users

See Also:


Attachments
code sample (2.72 KB, text/plain)
2013-10-11 04:44 UTC, Sam Lantinga
Details

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Description Zac 2013-10-10 08:42:56 UTC
http://pastebin.com/NsXjiX6y

This code fails when lines 50 and 65 are both uncommented.
Comment 1 Zac 2013-10-10 08:43:50 UTC
That said, I don't need the renderer, so I am just not using it and I have no problems, but linkmauvel on irc suggested I post it here.
Comment 2 Zac 2013-10-10 08:44:31 UTC
linkmauvel says on linux with opengl 3.1 and the same graphics chipset it doesn't have the same problem.
Comment 3 Zac 2013-10-10 08:45:18 UTC
The specific failure I get is decimal FB status: 36053
Comment 4 Zac 2013-10-10 09:01:20 UTC
sorry, that's the wrong failure code -- it was framebuffer undefined, not incomplete attachment.
Comment 5 Sam Lantinga 2013-10-11 04:44:40 UTC
Created attachment 1361 [details]
code sample

Example code, in case pastebin loses the snippet
Comment 6 Ryan C. Gordon 2015-02-19 05:22:21 UTC
Marking a large number of bugs with the "triage-2.0.4" keyword at once. Sorry if you got a lot of email from this. This is to help me sort through some bugs in regards to a 2.0.4 release. We may or may not fix this bug for 2.0.4, though!
Comment 7 Sam Lantinga 2017-08-15 05:26:15 UTC
Old bug, many driver revisions ago, closing for now. Please reopen if this issue is still relevant.