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Bug 1862 - fbcon: incorrect Y offset when double buffering with apps with a lower res. than the screen
Summary: fbcon: incorrect Y offset when double buffering with apps with a lower res. t...
Status: RESOLVED ENDOFLIFE
Alias: None
Product: SDL
Classification: Unclassified
Component: video (show other bugs)
Version: 1.2.15
Hardware: All Linux
: P2 major
Assignee: Sam Lantinga
QA Contact: Sam Lantinga
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2013-05-22 16:38 UTC by Paul Cercueil
Modified: 2015-08-25 09:38 UTC (History)
0 users

See Also:


Attachments
Patch to correct Y offset when flipping (521 bytes, patch)
2013-05-22 16:38 UTC, Paul Cercueil
Details | Diff

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Description Paul Cercueil 2013-05-22 16:38:13 UTC
Created attachment 1149 [details]
Patch to correct Y offset when flipping

When double buffering with applications that render at a lower resolution than the screen (e.g. 320x200 on a 320x240 screen in our case), the Y offset is not updated to the correct value when flipping. As a result, half the frames are rendered at a different Y offset.

Attached is a patch to address the issue.
Comment 1 Ryan C. Gordon 2015-08-25 09:38:22 UTC
Hello, and sorry if you're getting several copies of this message by email, since we are closing many bugs at once here.

We have decided to mark all SDL 1.2-related bugs as RESOLVED ENDOFLIFE, as we don't intend to work on SDL 1.2 any further, but didn't want to mark a large quantity of bugs as RESOLVED WONTFIX, to clearly show what was left unattended to and make it easily searchable.

Our current focus is on SDL 2.0.

If you are still having problems with an ENDOFLIFE bug, your absolute best option is to move your program to SDL2, as it will likely fix the problem by default, and give you access to modern platforms and tons of super-cool new features.

Failing that, we _will_ accept small patches to fix these issues, and put them in revision control, although we do not intend to do any further official 1.2 releases.

Failing that, please feel free to contact me directly by email (icculus@icculus.org) and we'll try to find some way to help you out of your situation.

Thank you,
--ryan.