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Bug 1761 - Target path of SDL.dll for "x64" is incorrect.
Summary: Target path of SDL.dll for "x64" is incorrect.
Status: RESOLVED ENDOFLIFE
Alias: None
Product: SDL
Classification: Unclassified
Component: build (show other bugs)
Version: 1.2.15
Hardware: x86_64 Windows 7
: P2 minor
Assignee: Sam Lantinga
QA Contact: Sam Lantinga
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2013-03-17 18:06 UTC by Gildos
Modified: 2015-08-25 09:38 UTC (History)
1 user (show)

See Also:


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Description Gildos 2013-03-17 18:06:27 UTC
In Visual Studio 2012 (Visual Studio 11), when you compile with target machine "x64", the output directory of SDL.dll is wrong, and it is the same of the SDL.dll of the target machine "Win32".

I expected the file in E:\Work\SDL-1.2.15\VisualC\SDL\x64\Release
But it was in E:\Work\Programmazione\SDL-1.2.15\VisualC\SDL\Release

The Linker says:
C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V110\Microsoft.CppBuild.targets(1137,5): warning MSB8012: TargetPath(E:\Work\SDL-1.2.15\VisualC\x64\Release\SDL.dll) does not match the Linker's OutputFile property value (E:\Work\SDL-1.2.15\VisualC\SDL\Release\SDL.dll). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).
Comment 1 ernest.lee 2013-11-19 23:02:14 UTC
This is for cmake by the way.
Comment 2 ernest.lee 2013-11-19 23:03:00 UTC
Oops wrong bug.
Comment 3 Ryan C. Gordon 2015-08-25 09:38:22 UTC
Hello, and sorry if you're getting several copies of this message by email, since we are closing many bugs at once here.

We have decided to mark all SDL 1.2-related bugs as RESOLVED ENDOFLIFE, as we don't intend to work on SDL 1.2 any further, but didn't want to mark a large quantity of bugs as RESOLVED WONTFIX, to clearly show what was left unattended to and make it easily searchable.

Our current focus is on SDL 2.0.

If you are still having problems with an ENDOFLIFE bug, your absolute best option is to move your program to SDL2, as it will likely fix the problem by default, and give you access to modern platforms and tons of super-cool new features.

Failing that, we _will_ accept small patches to fix these issues, and put them in revision control, although we do not intend to do any further official 1.2 releases.

Failing that, please feel free to contact me directly by email (icculus@icculus.org) and we'll try to find some way to help you out of your situation.

Thank you,
--ryan.