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Bug 1557 - Can get joystick name and number of axes but cannot read them
Summary: Can get joystick name and number of axes but cannot read them
Status: RESOLVED ENDOFLIFE
Alias: None
Product: SDL
Classification: Unclassified
Component: joystick (show other bugs)
Version: 1.2.15
Hardware: ARM Android (All)
: P2 normal
Assignee: Sam Lantinga
QA Contact: Sam Lantinga
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2012-07-26 09:49 UTC by chriskon149
Modified: 2015-08-25 09:38 UTC (History)
2 users (show)

See Also:


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Description chriskon149 2012-07-26 09:49:39 UTC
After compiling SDL 1.2.15 for ARM (Android) and including it in a Qt Necessitas project (one tested on OSX, Windows and Linux on x86 and confirmed working), SDL can get the "joystick" name of the accelerometer in my Acer A500 (rooted), as well as the number of axes (3), but it cannot read the values of the axes and it cannot find any of my attached USB joysticks (XBox360 wired and Logitech Extreme 3D).

Thanks for your awesome work!
Chris
Comment 1 Philipp Wiesemann 2012-07-29 02:51:37 UTC
SDL currently only supports the accelerometer as a joystick on Android. Additional devices are not supported. You can check this in src/joystick/android/SDL_sysjoystick.c.
Comment 2 Ryan C. Gordon 2015-08-25 09:38:21 UTC
Hello, and sorry if you're getting several copies of this message by email, since we are closing many bugs at once here.

We have decided to mark all SDL 1.2-related bugs as RESOLVED ENDOFLIFE, as we don't intend to work on SDL 1.2 any further, but didn't want to mark a large quantity of bugs as RESOLVED WONTFIX, to clearly show what was left unattended to and make it easily searchable.

Our current focus is on SDL 2.0.

If you are still having problems with an ENDOFLIFE bug, your absolute best option is to move your program to SDL2, as it will likely fix the problem by default, and give you access to modern platforms and tons of super-cool new features.

Failing that, we _will_ accept small patches to fix these issues, and put them in revision control, although we do not intend to do any further official 1.2 releases.

Failing that, please feel free to contact me directly by email (icculus@icculus.org) and we'll try to find some way to help you out of your situation.

Thank you,
--ryan.