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win x64 audio has become pure static #88

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SDLBugzilla opened this issue Feb 10, 2021 · 0 comments
Closed

win x64 audio has become pure static #88

SDLBugzilla opened this issue Feb 10, 2021 · 0 comments
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This bug report was migrated from our old Bugzilla tracker.

Reported in version: HG 1.2
Reported for operating system, platform: Other, x86

Comments on the original bug report:

On 2006-03-03 19:22:36 +0000, William Weilep wrote:

audio output is now purely static (not just a static overlay, but only static)... It is very hard to track down when/where exactly this happened. It worked before the SDL_config.h rehashing, and I've confirmed it is broken in 2/27/06 cvs

If it is not known what may have caused this, I'll toy around with the config mess and try to get compilable versions within the time period.

On 2006-03-03 19:44:00 +0000, Ryan C. Gordon wrote:

*** Bug 155 has been marked as a duplicate of this bug. ***

On 2006-03-07 06:08:06 +0000, William Weilep wrote:

Tested with loopwave and appears to work, guess my other test application has new faulty code.

@SDLBugzilla SDLBugzilla added bug invalid This doesn't seem right labels Feb 10, 2021
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