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Bug 1536 - Support XRandR 1.2 Multihead for Fullscreen
Summary: Support XRandR 1.2 Multihead for Fullscreen
Status: RESOLVED ENDOFLIFE
Alias: None
Product: SDL
Classification: Unclassified
Component: video (show other bugs)
Version: 1.2.15
Hardware: x86_64 Linux
: P2 enhancement
Assignee: Sam Lantinga
QA Contact: Sam Lantinga
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2012-07-04 15:14 UTC by Dave Ahlswede
Modified: 2015-08-25 09:38 UTC (History)
0 users

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Description Dave Ahlswede 2012-07-04 15:14:17 UTC
Currently, support for Fullscreen on a multihead setup is a bit lacking if you need to switch mode--from what I can tell, in XRandR mode, currently SDL ignores multihead entirely, and with XRandR disabled, SDL's only able to fullscreen at whichever head's desktop resolution.

The RandR 1.2 spec could change this, allowing for free resolution switching on any arbirtary monitor, while leaving the other monitors alone (and thus, let the user keep an eye on the other display.)
Comment 1 Sam Lantinga 2012-07-05 04:22:53 UTC
I don't currently have access to a multi-monitor environment.  Do you want to take a crack at a patch for this?
Comment 2 Ryan C. Gordon 2015-08-25 09:38:22 UTC
Hello, and sorry if you're getting several copies of this message by email, since we are closing many bugs at once here.

We have decided to mark all SDL 1.2-related bugs as RESOLVED ENDOFLIFE, as we don't intend to work on SDL 1.2 any further, but didn't want to mark a large quantity of bugs as RESOLVED WONTFIX, to clearly show what was left unattended to and make it easily searchable.

Our current focus is on SDL 2.0.

If you are still having problems with an ENDOFLIFE bug, your absolute best option is to move your program to SDL2, as it will likely fix the problem by default, and give you access to modern platforms and tons of super-cool new features.

Failing that, we _will_ accept small patches to fix these issues, and put them in revision control, although we do not intend to do any further official 1.2 releases.

Failing that, please feel free to contact me directly by email (icculus@icculus.org) and we'll try to find some way to help you out of your situation.

Thank you,
--ryan.