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Bug 1047 - The OpenGL context is lost when the window resizes
Summary: The OpenGL context is lost when the window resizes
Status: RESOLVED WONTFIX
Alias: None
Product: SDL
Classification: Unclassified
Component: *don't know* (show other bugs)
Version: 1.2.14
Hardware: x86 Windows (All)
: P2 normal
Assignee: Ryan C. Gordon
QA Contact: Sam Lantinga
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2010-08-18 18:01 UTC by admin
Modified: 2011-02-16 04:20 UTC (History)
2 users (show)

See Also:


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Description admin 2010-08-18 18:01:32 UTC
This bug is old. I am programming a game with a modified version of SDL 1.2.11 because the textures context is lost everytime the window resizes. When I saw the last release, I ran to try if it were true that the OpenGL context was not lost with this version, but the bug still continues.

From the Changelog of SDL 1.2.14:

Window notes:
- Prevent loss of OpenGL context when setting the video mode in response to a window resize event. 

The OpenGL context is still being lost when the window resizes.


Thank you very much!!
Comment 1 Sam Lantinga 2011-02-16 04:20:23 UTC
There's a huge number of improvements in the SDL OpenGL support in 1.3, this is one of them.