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Bug 1042 - mouse problem with multiple screen
Summary: mouse problem with multiple screen
Status: RESOLVED ENDOFLIFE
Alias: None
Product: SDL
Classification: Unclassified
Component: *don't know* (show other bugs)
Version: 1.2.14
Hardware: x86_64 Linux
: P2 normal
Assignee: Ryan C. Gordon
QA Contact: Sam Lantinga
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2010-08-09 16:35 UTC by chagam
Modified: 2015-08-25 09:38 UTC (History)
1 user (show)

See Also:


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Description chagam 2010-08-09 16:35:04 UTC
Hi,

Installed Eduke32 today (a port of Duke Nukem 3D) on my linux. I can't play with the mouse as any direction I move the mouse, my character always turn right. After some tries, I finally discovered the origin of my problem is my 3 screens configuration. 

I modified my xorg.conf to use just one screen and it now works fine. Then posted a message on eduke32 forum and they told me is probably is a SDL Bug.

I'm using sdl 1.2.14 on an ubuntu 10.04 64

I can try things if it can help.

Chag
Comment 1 Jen Spradlin 2011-04-12 20:20:26 UTC
Thank you for your bug report!

We're busy working on getting SDL 1.3 ready for a high quality release, and want to make sure as many things are fixed there as possible.
Could you check to see if your bug is resolved by the latest SDL 1.3 snapshot?
http://www.libsdl.org/tmp/SDL-1.3.zip

Thanks!
Comment 2 Ryan C. Gordon 2015-08-25 09:38:22 UTC
Hello, and sorry if you're getting several copies of this message by email, since we are closing many bugs at once here.

We have decided to mark all SDL 1.2-related bugs as RESOLVED ENDOFLIFE, as we don't intend to work on SDL 1.2 any further, but didn't want to mark a large quantity of bugs as RESOLVED WONTFIX, to clearly show what was left unattended to and make it easily searchable.

Our current focus is on SDL 2.0.

If you are still having problems with an ENDOFLIFE bug, your absolute best option is to move your program to SDL2, as it will likely fix the problem by default, and give you access to modern platforms and tons of super-cool new features.

Failing that, we _will_ accept small patches to fix these issues, and put them in revision control, although we do not intend to do any further official 1.2 releases.

Failing that, please feel free to contact me directly by email (icculus@icculus.org) and we'll try to find some way to help you out of your situation.

Thank you,
--ryan.