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| Summary: |
SDL_Quit hangs |
| Product: |
SDL
|
Reporter: |
g.stoet |
| Component: |
*don't know* | Assignee: |
Sam Lantinga <slouken> |
| Status: |
RESOLVED
WORKSFORME
|
QA Contact: |
Sam Lantinga <slouken> |
| Severity: |
critical
|
|
|
| Priority: |
P2
|
CC: |
icculus, spam
|
| Version: |
1.2.14 | |
|
| Hardware: |
All | |
|
| OS: |
Linux | |
|
| Attachments: |
system info
|
Created attachment 476 [details] system info I found that on Ubuntu (9.10, up to date as of today), SDL_Quit does not respond. It seems Ubuntu specific (see later). This happened to me on different computers and hardware all using this Ubuntu 9.10. Mode and resolution do not matter, it always happens. I have coded a lot in SDL, and I am sure I do not make any mistakes. I use SDL 1.2.14. I have attached system info, but as said, it happened not only with Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller, but also with nvidia. Ubuntu 9.10 uses Xorg 1.6.4. As a temporary fix, I could not use SDL_Quit, and my software works. But that seems opposite to the SDL recommendations. I use the same code on Gentoo, with the latest and newest drivers and packages, and this problem does not occur. It thus seems that this is Ubuntu specific. But given that Ubuntu is so much used, I thought you might be interested to hear about this. I also noticed that SDL-Ball (in the ubuntu repositories) has a similar problem, it does not quit, and it leaves the laptop is the wrong resolution; therefore, could it be that when SDL asks Xwindows to go back to a different mode, it hangs?. If this is a purely Ubuntu issue, I probably should file the bug there instead of here, but I would love to hear your take on this issue. Thank you for your time and help in this matter.