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Bug 918

Summary: Touchscreen Bug with ScummVM
Product: SDL Reporter: blubbing.blub
Component: *don't know*Assignee: Ryan C. Gordon <icculus>
Status: RESOLVED WONTFIX QA Contact: Sam Lantinga <slouken>
Severity: major    
Priority: P2 CC: dma-sc
Version: HG 2.1   
Hardware: x86   
OS: Windows 7   

Description blubbing.blub 2009-12-29 16:07:25 UTC
ScummVM doesn't seem to be able to use the Touchscreen of my MID (Viliv
X70) correctly, and since ScummVM uses SDL, they told me to file a bug report here.
Everything works fine in window mode, but if i switch to fullscreen the
mouse pointer sticks in the top left edge.
It happens both in the ScummVM launcher and the Game (Beneath a steel
Sky).
I think it has something to do with the absolute positioning of the cursor
on a touchscreen device.
Comment 1 Sam Lantinga 2010-01-26 21:22:03 UTC
This will probably be resolved by your mouse input revamp, Ryan.
Comment 2 Sam Lantinga 2010-01-26 21:22:39 UTC
Whoops, I merely meant to assign this, not assume it's already fixed. :)
Comment 3 dma 2010-03-21 02:05:42 UTC
I also get this problem on my MID (Umid mbook m1), when using SDL based software like GrafX2, Hatari, or Protrekkr.
Comment 4 Sam Lantinga 2011-01-20 17:34:57 UTC
I believe mouse input has been fixed on Windows, can you retest with the latest snapshot?

Thanks!
Comment 5 dma 2011-07-10 10:11:14 UTC
Sorry, but it still doesn't work.
Comment 6 Sam Lantinga 2013-05-21 01:11:39 UTC
We don't have access to these devices and no way of testing them.  Please feel free to reopen the bug if you have a patch that works for you.