| Summary: | GL3 Window Event Handling | ||
|---|---|---|---|
| Product: | SDL | Reporter: | realburner |
| Component: | events | Assignee: | Ryan C. Gordon <icculus> |
| Status: | RESOLVED INVALID | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P4 | CC: | jspradlin |
| Version: | 2.0.0 | ||
| Hardware: | x86 | ||
| OS: | Linux | ||
| Attachments: | sdl quit event fails | ||
|
Description
realburner
2009-10-18 11:49:07 UTC
Is it possible your SDL headers don't match the SDL library build? Maybe we added some event to an enumeration that would cause this. --ryan. Changing bug priorities... --ryan. I rebuild SDL from svn today, checked every include and makefile. I 99,9% sure the match. I using absolute paths. I could send you my testcase If that would help. Yes, that would help. I haven't had any problems here. Thanks! Created attachment 488 [details]
sdl quit event fails
This works great for me. Did you ever figure this out? If not, can you try the latest SDL snapshot? http://www.libsdl.org/tmp/SDL-1.3.zip Also, some people have reported weirdness with OpenGL 3.X. Your program works fine with OpenGL 2.X, can you see if switching gl3.h to gl.h fixes the problem? Thanks! No response in 4 years, closing bug. |