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Bug 83

Summary: mouse.set_visible + directfb fails
Product: SDL Reporter: Sam Lantinga <slouken>
Component: videoAssignee: Sam Lantinga <slouken>
Status: RESOLVED FIXED QA Contact: Sam Lantinga <slouken>
Severity: blocker    
Priority: P2    
Version: HG 1.2   
Hardware: x86   
OS: Linux   

Description Sam Lantinga 2006-01-26 02:08:34 UTC
Date: Mon, 17 Nov 2003 04:58:08 -0600
From: Tony Murray <murrant@bvu.edu>
Subject: [SDL] mouse.set_visible + directfb fails

the command pygame.mouse.set_visible(0) does not hide the directfb mouse
pointer when useing SDL_VIDEODRIVER="directfb".

I am not sure if this is an sdl or a pygame problem as I don't know about
either's code.

Don't take my word for it, but I think this is a proper example of how to hide
the mouse with directfb:

  DFBDisplayLayerConfig dlc;
  layer->GetConfiguration( layer, &dlc );
  layer->SetCursorOpacity( layer, 0 );

Tony Murray
Comment 1 Ryan C. Gordon 2006-01-27 11:23:25 UTC
Setting Sam as "QA Contact" on all bugs (even resolved ones) so he'll definitely be in the loop to any further discussion here about SDL.

--ryan.

Comment 2 Sam Lantinga 2006-05-07 17:13:18 UTC
I'd like to get this fixed for SDL 1.2.10 release, if possible.
Comment 3 Sam Lantinga 2006-05-08 01:12:40 UTC
I just tested with SDL in Subversion and the latest version of DirectFB, and this appears to be fixed.