| Summary: | Specifying full screen does not change the actual screen resolution | ||
|---|---|---|---|
| Product: | SDL | Reporter: | phpfreaked9 |
| Component: | video | Assignee: | Sam Lantinga <slouken> |
| Status: | RESOLVED FIXED | QA Contact: | Sam Lantinga <slouken> |
| Severity: | critical | ||
| Priority: | P2 | ||
| Version: | HG 2.0 | ||
| Hardware: | x86 | ||
| OS: | Windows Vista | ||
| Attachments: | code snippet | ||
Yep, fullscreen modes are not yet implemented. They're the next big thing on the TODO list. Thanks! This should be fixed in the current snapshot: http://www.libsdl.org/tmp/SDL-1.3.zip |
Created attachment 326 [details] code snippet Under windows, specifying full screen does not the actual screen resolution, this is the result of the code not being implemented. I wrote the snippet in the attachment that should be able to fix it. Additionally with this fix I would like to see reflected that: The actual resolution change get's implemented when the actual sdl window is shown. Reason: some games/application use an splashscreen to indicate the sdl window is initialing.