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Bug 728

Summary: Lockup when removing pluggable sound device
Product: SDL Reporter: Ronny Standtke <Ronny.Standtke>
Component: audioAssignee: Ryan C. Gordon <icculus>
Status: RESOLVED FIXED QA Contact: Sam Lantinga <slouken>
Severity: normal    
Priority: P2    
Version: don't know   
Hardware: x86   
OS: Linux   
Attachments: backtrace of lockup when running wesnoth and removing the primary sound output device

Description Ronny Standtke 2009-04-20 04:27:41 UTC
Created attachment 320 [details]
backtrace of lockup when running wesnoth and removing the primary sound output device

Description copied from https://gna.org/bugs/?13370
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I am using a headset on my monitor as primary sound output device. From time to time it happens that I switch off my monitor when I leave my computer and switch it on when I come back.
When doing so while wesnoth is running I get no sound back when I switch on my monitor. There is probably good reason for that. Therefore I wanted to exit and restart wesnoth. Unfortunately, wesnoth always hangs in this situation. It looks like wesnoth can not be exited when the primary sound device vanished.
I created a backtrace of this situation (please see attachment).
Comment 1 Sam Lantinga 2009-10-14 19:52:22 UTC
This is fixed for release, thanks!