| Summary: | SDL_GL_ACCELERATED_VISUAL and Apple OpenGL software renderer | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Dmitri Vedenko <vedenko> |
| Component: | video | Assignee: | Sam Lantinga <slouken> |
| Status: | RESOLVED FIXED | QA Contact: | Sam Lantinga <slouken> |
| Severity: | enhancement | ||
| Priority: | P2 | CC: | icculus |
| Version: | HG 2.0 | ||
| Hardware: | PowerPC | ||
| OS: | Mac OS X 10.5 (Intel) | ||
| Attachments: | differnce between repository code and modified version | ||
Thanks! I'm waiting on a code release before applying this patch. Ryan, do you think this is a good idea? Currently I don't think we default this value true, but maybe we should. If we default the value to true, I think this patch is a good idea. --ryan. It seems, tha patch is not working on latest svn revision. (it inserts the else statement in wrong place). If you wish, I can create patch for the latest svn version). Actually it is pretty simple. Sure, that would be great. Thanks! Sam, do we want to sneak this into 1.2.14? --ryan. Sure. :) Do we want to do the equivalent code for WGL and GLX? I turned on OpenGL hardware acceleration by default and added software OpenGL path for Mac OS X, in revision 5405. Thanks! |
Created attachment 294 [details] differnce between repository code and modified version It would be really nice, if SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL,false) will actually force the software rendering on Mac OS X. It is pretty easy to do, but by the time, I'm doing it myself everytime, as I update SDL. I am using the patch attached to achieve described functionality.