| Summary: | SDl_ShowCursor(0) does not hide cursor in any mode | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Dmitri Vedenko <vedenko> |
| Component: | events | Assignee: | Sam Lantinga <slouken> |
| Status: | RESOLVED FIXED | QA Contact: | Sam Lantinga <slouken> |
| Severity: | blocker | ||
| Priority: | P2 | CC: | mike, vern |
| Version: | HG 2.0 | ||
| Hardware: | x86 | ||
| OS: | Linux | ||
|
Description
Dmitri Vedenko
2009-02-05 08:46:31 UTC
Yes, cursor support isn't implemented yet. This has to be fixed before a final release. *** Bug 1098 has been marked as a duplicate of this bug. *** I'm running into this issue as well, except on MacOS X 10.6.6... SDL_ShowCursor(false) has no effect. Given that this was reported Feb 2009, any hope of getting it implemented soon? If not, I'll work around. (Aiming for game release in 2 months.) Yes, I'm planning to spend a couple of days this week on the cursor code. This is fixed in the latest snapshot: http://www.libsdl.org/tmp/SDL-1.3.zip |