| Summary: | switching between fullscreen and windowed mode, 16 bits opengl, fails | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Gregory Smith <wolfy> |
| Component: | video | Assignee: | Ryan C. Gordon <icculus> |
| Status: | RESOLVED FIXED | QA Contact: | Sam Lantinga <slouken> |
| Severity: | minor | ||
| Priority: | P2 | ||
| Version: | 1.2.9 | ||
| Hardware: | x86 | ||
| OS: | Windows (XP) | ||
| URL: | http://treellama.org/sdl16bug.cpp.txt | ||
| Attachments: | example code | ||
|
Description
Gregory Smith
2006-01-22 18:21:29 UTC
Created attachment 28 [details]
example code
Ah, now I can post an attachment
Setting Sam as "QA Contact" on all bugs (even resolved ones) so he'll definitely be in the loop to any further discussion here about SDL. --ryan. In this case we have to recreate the OpenGL window, and there was code to do this in SDL, but it was disabled because it doesn't work with DirectX. I've re-enabled this code for the windib driver, which is the default now. |